* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
-#ifndef _CONTROLLER_H_
-#define _CONTROLLER_H_
+#ifndef QVLC_CONTROLLER_H_
+#define QVLC_CONTROLLER_H_
#ifdef HAVE_CONFIG_H
# include "config.h"
#include <QFrame>
#include <QString>
-#define I_PLAY_TOOLTIP N_("Play\nIf the playlist is empty, open a media")
-
#define MAIN_TB1_DEFAULT "64;39;64;38;65"
#define MAIN_TB2_DEFAULT "0-2;64;3;1;4;64;7;10;9;64-4;37;65;35-4"
#define ADV_TB_DEFAULT "12;11;13;14"
-#define INPT_TB_DEFAULT "5-1;33;6-1"
+#define INPT_TB_DEFAULT "5-1;15-1;33;6-1"
#define FSC_TB_DEFAULT "0-2;64;3;1;4;64;37;64;38;64;8;65;35-4;34"
+#define I_PLAY_TOOLTIP N_("Play\nIf the playlist is empty, open a medium")
class QPixmap;
class QLabel;
static const QString nameL[BUTTON_MAX] = { "Play", "Stop", "Open",
"Previous", "Next", "Slower", "Faster", "Fullscreen", "De-Fullscreen",
"Extended panel", "Playlist", "Snapshot", "Record", "A->B Loop",
- "Frame By Frame", "Trickplay Reverse", "Skip backward" , "Skip forward",
+ "Frame By Frame", "Trickplay Reverse", "Step backward" , "Step forward",
"Quit" };
static const QString tooltipL[BUTTON_MAX] = { I_PLAY_TOOLTIP,
- _("Stop playback"), _("Open a media"),
+ _("Stop playback"), _("Open a medium"),
_("Previous media in the playlist"),
_("Next media in the playlist"), _("Slower"), _("Faster"),
_("Toggle the video in fullscreen"), _("Toggle the video out fullscreen"),
_("Show extended settings" ), _( "Show playlist" ), _( "Take a snapshot" ),
_( "Record" ), _( "Loop from point A to point B continuously." ),
- _("Frame by frame"), _("Reverse"), _("Skip backward"), _("Skip forward"),
+ _("Frame by frame"), _("Reverse"), _("Step backward"), _("Step forward"),
_("Quit") };
static const QString iconL[BUTTON_MAX] ={ ":/play_b", ":/stop_b", ":/eject",
":/previous_b", ":/next_b", ":/slower", ":/faster", ":/fullscreen",
void inputExists( bool ); /// This might be usefull in the IM ?
void inputPlaying( bool ); /// This might be usefull in the IM ?
void inputIsRecordable( bool ); /// same ?
+ void inputIsTrickPlayable( bool ); /// same ?
+ void sizeChanged();
};
/* Advanced Button Bar */