private slots:
void triggerMenu( int id );
void inputChanged( input_thread_t *p_input );
+ void playingChanged( int );
private:
static ExtensionsManager* instance;
QSignalMapper *menuMapper;
bool b_unloading; ///< Work around threads + emit issues, see isUnloading
bool b_failed; ///< Flag set to true if we could not load the module
+
+signals:
+ void extensionsUpdated();
};
#endif // EXTENSIONS_MANAGER_HPP