/*****************************************************************************
* input_manager.cpp : Manage an input and interact with its GUI elements
****************************************************************************
- * Copyright (C) 2000-2005 the VideoLAN team
- * $Id: wxwidgets.cpp 15731 2006-05-25 14:43:53Z zorglub $
+ * Copyright (C) 2006 the VideoLAN team
+ * $Id$
*
* Authors: Clément Stenac <zorglub@videolan.org>
*
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
+#include <assert.h>
+
#include "input_manager.hpp"
#include "dialogs_provider.hpp"
#include "qt4.hpp"
+/**********************************************************************
+ * InputManager implementation
+ **********************************************************************/
+
InputManager::InputManager( QObject *parent, intf_thread_t *_p_intf) :
QObject( parent ), p_intf( _p_intf )
{
p_input = NULL;
/* Subscribe to updates */
- QObject::connect( DialogsProvider::getInstance( p_intf )->fixed_timer,
- SIGNAL( timeout() ), this, SLOT( update() ) );
+ connect( DialogsProvider::getInstance( p_intf )->fixed_timer,
+ SIGNAL( timeout() ), this, SLOT( update() ) );
}
InputManager::~InputManager()
void InputManager::setInput( input_thread_t *_p_input )
{
- fprintf( stderr, "[IM] Got input\n");
p_input = _p_input;
- emit reset();
+ emit positionUpdated( 0.0,0,0 );
}
void InputManager::update()
{
+ /// \todo Emit the signals only if it changed
if( !p_input || p_input->b_die ) return;
if( p_input->b_dead )
{
- //emit statusChanged( 0 );
+ emit positionUpdated( 0.0, 0, 0 );
+ emit navigationChanged( 0 );
+ emit statusChanged( 0 ); // 0 = STOPPED, 1 = PAUSE, 2 = PLAY
}
+
+ /* Update position */
mtime_t i_length, i_time;
float f_pos;
i_length = var_GetTime( p_input, "length" ) / 1000000;
i_time = var_GetTime( p_input, "time") / 1000000;
f_pos = var_GetFloat( p_input, "position" );
-
- fprintf( stderr, "Changing pos\n");
emit positionUpdated( f_pos, i_time, i_length );
+
+ /* Update disc status */
+ vlc_value_t val;
+ var_Change( p_input, "title", VLC_VAR_CHOICESCOUNT, &val, NULL );
+ if( val.i_int > 0 )
+ {
+ vlc_value_t val;
+ var_Change( p_input, "chapter", VLC_VAR_CHOICESCOUNT, &val, NULL );
+ if( val.i_int > 0 )
+ emit navigationChanged( 1 ); // 1 = chapter, 2 = title, 3 = NO
+ else
+ emit navigationChanged( 2 );
+ }
+ else
+ {
+ emit navigationChanged( 0 );
+ }
+
+ /* Update text */
+ QString text;
+ if( p_input->input.p_item->p_meta &&
+ p_input->input.p_item->p_meta->psz_nowplaying &&
+ *p_input->input.p_item->p_meta->psz_nowplaying )
+ {
+ text.sprintf( "%s - %s",
+ p_input->input.p_item->p_meta->psz_nowplaying,
+ p_input->input.p_item->psz_name );
+ }
+ else
+ {
+ text.sprintf( "%s", p_input->input.p_item->psz_name );
+ }
+ emit nameChanged( text );
+
}
void InputManager::sliderUpdate( float new_pos )
{
+ if( p_input && !p_input->b_die && !p_input->b_dead )
+ var_SetFloat( p_input, "position", new_pos );
+}
+
+/**********************************************************************
+ * MainInputManager implementation. Wrap an input manager and
+ * take care of updating the main playlist input
+ **********************************************************************/
+MainInputManager * MainInputManager::instance = NULL;
+
+MainInputManager::MainInputManager( intf_thread_t *_p_intf ) : QObject(NULL),
+ p_intf( _p_intf )
+{
+ p_input = NULL;
+ im = new InputManager( this, p_intf );
+ /* Get timer updates */
+ connect( DialogsProvider::getInstance(p_intf)->fixed_timer,
+ SIGNAL(timeout() ), this, SLOT( updateInput() ) );
+ /* Warn our embedded IM about input changes */
+ connect( this, SIGNAL( inputChanged( input_thread_t * ) ),
+ im, SLOT( setInput( input_thread_t * ) ) );
+}
+
+void MainInputManager::updateInput()
+{
+ vlc_mutex_lock( &p_intf->change_lock );
+ if( p_input && p_input->b_dead )
+ {
+ vlc_object_release( p_input );
+ p_input = NULL;
+ emit inputChanged( NULL );
+ }
+
+ if( !p_input )
+ {
+ playlist_t *p_playlist = (playlist_t *) vlc_object_find( p_intf,
+ VLC_OBJECT_PLAYLIST, FIND_ANYWHERE );
+ assert( p_playlist );
+ PL_LOCK;
+ p_input = p_playlist->p_input;
+ if( p_input )
+ {
+ vlc_object_yield( p_input );
+ emit inputChanged( p_input );
+ }
+ PL_UNLOCK;
+ vlc_object_release( p_playlist );
+ }
+ vlc_mutex_unlock( &p_intf->change_lock );
}