/*****************************************************************************
* input_manager.hpp : Manage an input and interact with its GUI elements
****************************************************************************
- * Copyright (C) 2000-2005 the VideoLAN team
- * $Id: wxwidgets.cpp 15731 2006-05-25 14:43:53Z zorglub $
+ * Copyright (C) 2006-2007 the VideoLAN team
+ * $Id$
*
* Authors: Clément Stenac <zorglub@videolan.org>
*
#ifndef _INPUT_MANAGER_H_
#define _INPUT_MANAGER_H_
-#include <QObject>
#include <vlc/vlc.h>
+#include <vlc_input.h>
+
+#include <QObject>
class InputManager : public QObject
{
public:
InputManager( QObject *, intf_thread_t *);
virtual ~InputManager();
- void setInput( input_thread_t * );
+ void delInput();
+ bool hasInput() { return p_input && !p_input->b_dead && !p_input->b_die; }
+ bool hasAudio() { return b_has_audio; }
+ bool hasVideo() { return b_has_video; }
+ bool b_has_audio, b_has_video, b_had_audio, b_had_video;
private:
intf_thread_t *p_intf;
input_thread_t *p_input;
-
+ int i_old_playing_status;
+ QString old_name;
+ int i_rate;
public slots:
+ void togglePlayPause();
void update(); ///< Periodic updates
+ void setInput( input_thread_t * ); ///< Our controlled input changed
void sliderUpdate( float ); ///< User dragged the slider. We get new pos
+ void slower();
+ void faster();
+ void normalRate();
+ void setRate( int );
+ void sectionNext();
+ void sectionPrev();
+ void sectionMenu();
signals:
/// Send new position, new time and new length
void positionUpdated( float , int, int );
- void reset(); ///< Input changed, tell others to reset
+ void rateChanged( int );
+ void nameChanged( QString );
+ /// Used to signal whether we should show navigation buttons
+ void navigationChanged( int );
+ /// Play/pause status
+ void statusChanged( int );
+};
+
+class MainInputManager : public QObject
+{
+ Q_OBJECT;
+public:
+ static MainInputManager *getInstance( intf_thread_t *_p_intf )
+ {
+ if( !instance )
+ instance = new MainInputManager( _p_intf );
+ return instance;
+ }
+ static void killInstance()
+ {
+ if( instance ) delete instance;
+ }
+ virtual ~MainInputManager();
+ input_thread_t *getInput() { return p_input; };
+ InputManager *getIM() { return im; };
+
+private:
+ InputManager *im;
+ intf_thread_t *p_intf;
+ input_thread_t *p_input;
+ static MainInputManager *instance;
+ MainInputManager( intf_thread_t *);
+public slots:
+ void togglePlayPause();
+ void stop();
+ void next();
+ void prev();
+private slots:
+ void updateInput();
+signals:
+ void inputChanged( input_thread_t *);
};