input_thread_t *p_input;
int i_old_playing_status;
QString old_name;
+ int i_rate;
public slots:
void togglePlayPause();
void update(); ///< Periodic updates
void slower();
void faster();
void normalRate();
+ void setRate( int );
void sectionNext();
void sectionPrev();
void sectionMenu();
signals:
/// Send new position, new time and new length
void positionUpdated( float , int, int );
+ void rateChanged( int );
void nameChanged( QString );
/// Used to signal whether we should show navigation buttons
void navigationChanged( int );