/*****************************************************************************
* input_manager.hpp : Manage an input and interact with its GUI elements
****************************************************************************
- * Copyright (C) 2006-2007 the VideoLAN team
+ * Copyright (C) 2006-2008 the VideoLAN team
* $Id$
*
* Authors: Clément Stenac <zorglub@videolan.org>
#ifndef _INPUT_MANAGER_H_
#define _INPUT_MANAGER_H_
-#include <vlc/vlc.h>
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <vlc_common.h>
#include <vlc_input.h>
+#include "qt4.hpp"
+
#include <QObject>
+#include <QEvent>
+
+static int const PositionUpdate_Type = QEvent::User + IMEventType + 1;
+static int const ItemChanged_Type = QEvent::User + IMEventType + 2;
+static int const ItemStateChanged_Type = QEvent::User + IMEventType + 3;
+static int const ItemTitleChanged_Type = QEvent::User + IMEventType + 4;
+static int const ItemRateChanged_Type = QEvent::User + IMEventType + 5;
+static int const VolumeChanged_Type = QEvent::User + IMEventType + 6;
+static int const ItemSpuChanged_Type = QEvent::User + IMEventType + 7;
+static int const ItemTeletextChanged_Type= QEvent::User + IMEventType + 8;
+
+static int const FullscreenControlShow_Type = QEvent::User + IMEventType + 10;
+static int const FullscreenControlHide_Type = QEvent::User + IMEventType + 11;
+static int const FullscreenControlPlanHide_Type = QEvent::User + IMEventType + 12;
+
+class IMEvent : public QEvent
+{
+public:
+ IMEvent( int type, int id ) : QEvent( (QEvent::Type)(type) )
+ { i_id = id ; } ;
+ virtual ~IMEvent() {};
+
+ int i_id;
+};
class InputManager : public QObject
{
Q_OBJECT;
public:
- InputManager( QObject *, intf_thread_t *);
+ InputManager( QObject *, intf_thread_t * );
virtual ~InputManager();
void delInput();
- bool hasInput() { return p_input && !p_input->b_dead && !p_input->b_die; }
- bool hasAudio() { return b_has_audio; }
- bool hasVideo() { return b_has_video; }
- bool b_has_audio, b_has_video, b_had_audio, b_had_video;
+ bool hasInput() { return p_input && !p_input->b_dead && vlc_object_alive (p_input); }
+ bool hasAudio();
+ bool hasVideo();
+
private:
intf_thread_t *p_intf;
input_thread_t *p_input;
+ int i_input_id;
int i_old_playing_status;
QString old_name;
+ QString artUrl;
int i_rate;
+ bool b_transparentTelextext;
+
+ void customEvent( QEvent * );
+ void addCallbacks();
+ void delCallbacks();
+ void UpdateRate();
+ void UpdateMeta();
+ void UpdateStatus();
+ void UpdateNavigation();
+ void UpdatePosition();
+ void UpdateSPU();
+ void UpdateTeletext();
+ void UpdateArt();
+
public slots:
- void togglePlayPause();
- void update(); ///< Periodic updates
void setInput( input_thread_t * ); ///< Our controlled input changed
void sliderUpdate( float ); ///< User dragged the slider. We get new pos
+ void togglePlayPause();
void slower();
void faster();
void normalRate();
void sectionNext();
void sectionPrev();
void sectionMenu();
+ void telexGotoPage( int ); ///< Goto teletext page
+ void telexToggle( bool ); ///< Enable disable teletext buttons
+ void telexToggleButtons(); ///< Toggle buttons after click
+ void telexSetTransparency(); ///< Set transparency on teletext background
+
signals:
/// Send new position, new time and new length
void positionUpdated( float , int, int );
void navigationChanged( int );
/// Play/pause status
void statusChanged( int );
+ void artChanged( QString );
+ /// Teletext
+ void teletextEnabled( bool );
+ void toggleTelexButtons();
+ void toggleTelexTransparency();
+ void setNewTelexPage( int );
};
class MainInputManager : public QObject
if( instance ) delete instance;
}
virtual ~MainInputManager();
+
input_thread_t *getInput() { return p_input; };
InputManager *getIM() { return im; };
private:
- MainInputManager( intf_thread_t *);
+ MainInputManager( intf_thread_t * );
+ void customEvent( QEvent * );
InputManager *im;
- intf_thread_t *p_intf;
input_thread_t *p_input;
+
+ intf_thread_t *p_intf;
static MainInputManager *instance;
public slots:
+ bool teletextState();
void togglePlayPause();
void stop();
void next();
void prev();
-private slots:
- void updateInput();
signals:
- void inputChanged( input_thread_t *);
+ void inputChanged( input_thread_t * );
+ void volumeChanged();
};
#endif