/*****************************************************************************
* input_manager.hpp : Manage an input and interact with its GUI elements
****************************************************************************
- * Copyright (C) 2006 the VideoLAN team
+ * Copyright (C) 2006-2007 the VideoLAN team
* $Id$
*
* Authors: Clément Stenac <zorglub@videolan.org>
#ifndef _INPUT_MANAGER_H_
#define _INPUT_MANAGER_H_
-#include <QObject>
#include <vlc/vlc.h>
+#include <vlc_input.h>
+
+#include <QObject>
class InputManager : public QObject
{
InputManager( QObject *, intf_thread_t *);
virtual ~InputManager();
+ void delInput();
+ bool hasInput() { return p_input && !p_input->b_dead && !p_input->b_die; }
+ bool hasAudio() { return b_has_audio; }
+ bool hasVideo() { return b_has_video; }
+ bool b_has_audio, b_has_video, b_had_audio, b_had_video;
private:
intf_thread_t *p_intf;
input_thread_t *p_input;
int i_old_playing_status;
-
+ QString old_name;
public slots:
void togglePlayPause();
void update(); ///< Periodic updates
void setInput( input_thread_t * ); ///< Our controlled input changed
void sliderUpdate( float ); ///< User dragged the slider. We get new pos
+ void slower();
+ void faster();
+ void normalRate();
+ void sectionNext();
+ void sectionPrev();
+ void sectionMenu();
signals:
/// Send new position, new time and new length
void positionUpdated( float , int, int );
void nameChanged( QString );
+ /// Used to signal whether we should show navigation buttons
void navigationChanged( int );
+ /// Play/pause status
void statusChanged( int );
};
MainInputManager( intf_thread_t *);
public slots:
void togglePlayPause();
+ void stop();
+ void next();
+ void prev();
private slots:
void updateInput();
signals: