vlc_value_t old_val, vlc_value_t new_val, void *param );
static int InteractCallback( vlc_object_t *, const char *, vlc_value_t,
vlc_value_t, void *);
-/* Video handling */
-static void *DoRequest( intf_thread_t *p_intf, vout_thread_t *p_vout,
- int *pi1, int *pi2, unsigned int*pi3,unsigned int*pi4)
-{
- return p_intf->p_sys->p_mi->requestVideo( p_vout, pi1, pi2, pi3, pi4 );
-}
-static void DoRelease( intf_thread_t *p_intf, void *p_win )
-{
- return p_intf->p_sys->p_mi->releaseVideo( p_win );
-}
-static int DoControl( intf_thread_t *p_intf, void *p_win, int i_q, va_list a )
-{
- return p_intf->p_sys->p_mi->controlVideo( p_win, i_q, a );
-}
MainInterface::MainInterface( intf_thread_t *_p_intf ) : QVLCMW( _p_intf )
{
/* VideoWidget connect mess to avoid different threads speaking to each other */
CONNECT( this, askReleaseVideo( void * ),
this, releaseVideoSlot( void * ) );
- CONNECT( this, askVideoToResize( unsigned int, unsigned int ),
- videoWidget, SetSizing( unsigned int, unsigned int ) );
+ if( videoWidget )
+ CONNECT( this, askVideoToResize( unsigned int, unsigned int ),
+ videoWidget, SetSizing( unsigned int, unsigned int ) );
CONNECT( this, askUpdate(), this, doComponentsUpdate() );
CONNECT( controls, advancedControlsToggled( bool ),
this, doComponentsUpdate() );
+ CONNECT( fullscreenControls, advancedControlsToggled( bool ),
+ this, doComponentsUpdate() );
+
+ CONNECT( THEMIM->getIM(), inputUnset(),
+ fullscreenControls, unregFullscreenCallback() );
+
+
/* Size and placement of interface */
QVLCTools::restoreWidgetPosition(settings,this,QSize(350,60));
p_intf->b_interaction = false;
var_DelCallback( p_intf, "interaction", InteractCallback, this );
- p_intf->pf_request_window = NULL;
- p_intf->pf_release_window = NULL;
- p_intf->pf_control_window = NULL;
p_intf->p_sys->p_mi = NULL;
}
/* Margins, spacing */
main->setContentsMargins( 0, 0, 0, 0 );
main->setSizePolicy( QSizePolicy::Preferred, QSizePolicy::Maximum );
+ mainLayout->setSpacing( 0 );
mainLayout->setMargin( 0 );
/* Create the CONTROLS Widget */
settings->value( "adv-controls", false ).toBool(),
config_GetInt( p_intf, "qt-blingbling" ) );
+ /* Create the FULLSCREEN CONTROLS Widget */
+ /* bool b_shiny = config_GetInt( p_intf, "qt-blingbling" ); */
+ fullscreenControls = new FullscreenControllerWidget( p_intf, this,
+ settings->value( "adv-controls", false ).toBool(),
+ config_GetInt( p_intf, "qt-blingbling" ) );
+
/* Add the controls Widget to the main Widget */
mainLayout->insertWidget( 0, controls, 0, Qt::AlignBottom );
videoWidget = new VideoWidget( p_intf );
mainLayout->insertWidget( 0, videoWidget );
- p_intf->pf_request_window = ::DoRequest;
- p_intf->pf_release_window = ::DoRelease;
- p_intf->pf_control_window = ::DoControl;
+ var_Create( p_intf, "window_widget", VLC_VAR_ADDRESS );
+ vlc_value_t val;
+ val.p_address = this;
+ var_Set( p_intf, "window_widget", val );
}
/* Finish the sizing */
bgWasVisible = true;
emit askBgWidgetToToggle();
}
-
- /*if( THEMIM->getIM()->hasVideo() || !bgWasVisible )
+#if 0
+ if( THEMIM->getIM()->hasVideo() || !bgWasVisible )
{
videoWidget->widgetSize = QSize( *pi_width, *pi_height );
}
else /* Background widget available, use its size */
- /*{
+ {
/* Ok, our visualizations are bad, so don't do this for the moment
* use the requested size anyway */
// videoWidget->widgetSize = bgWidget->widgeTSize;
- /* videoWidget->widgetSize = QSize( *pi_width, *pi_height );
- }*/
-
+ videoWidget->widgetSize = QSize( *pi_width, *pi_height );
+ }
+#endif
videoIsActive = true;
- emit askVideoToResize( *pi_width, *pi_height );
+// emit askVideoToResize( *pi_width, *pi_height );
emit askUpdate();
+
+ fullscreenControls->regFullscreenCallback( p_nvout );
}
return ret;
}
+/* function called from ::DoRequest in order to show a nice VideoWidget
+ at the good size */
+void MainInterface::requestNotEmbeddedVideo( vout_thread_t *p_nvout )
+{
+ fullscreenControls->regFullscreenCallback( p_nvout );
+}
+
void MainInterface::releaseVideo( void *p_win )
{
emit askReleaseVideo( p_win );
videoWidget->release( p_win );
videoWidget->hide();
- if( bgWidget )// WORONG
+ if( bgWidget )// WRONG
bgWidget->show();
adjustSize();
msg_Dbg( p_intf, "I was here, updating your status" );
/* Forward the status to the controls to toggle Play/Pause */
controls->setStatus( status );
+ fullscreenControls->setStatus( status );
controls->updateInput();
+ fullscreenControls->updateInput();
speedControl->setEnable( THEMIM->getIM()->hasInput() );
/* And in the systray for the menu */