PUSH_INPUTVAR( "spu-es" );
PUSH_VAR( "fullscreen" );
PUSH_VAR( "video-on-top" );
+ PUSH_VAR( "video-wallpaper" );
#ifdef WIN32
- PUSH_VAR( "directx-wallpaper" );
PUSH_VAR( "direct3d-desktop" );
#endif
PUSH_VAR( "video-snapshot" );
ACT_ADDCHECK( current, "fullscreen", qtr( "&Fullscreen" ) );
ACT_ADDCHECK( current, "video-on-top", qtr( "Always &On Top" ) );
+ ACT_ADDCHECK( current, "video-wallpaper", qtr( "DirectX Wallpaper" ) );
#ifdef WIN32
- ACT_ADDCHECK( current, "directx-wallpaper", qtr( "DirectX Wallpaper" ) );
ACT_ADDCHECK( current, "direct3d-desktop", qtr( "Direct3D Desktop mode" ) );
#endif
ACT_ADD( current, "video-snapshot", qtr( "Sna&pshot" ) );