#include <QPushButton>
#include <QLabel>
#include <QStackedWidget>
+#include <QSpinBox>
+#include <QList>
+#include <QTimer>
+#include <QToolButton>
-/**
- This class provides a QLineEdit which contains a greyed-out hinting
- text as long as the user didn't enter any text
+class QPixmap;
- @short LineEdit with customizable "Click here" text
- @author Daniel Molkentin
-*/
-class ClickLineEdit : public QLineEdit
+class QFramelessButton : public QPushButton
{
Q_OBJECT
- Q_PROPERTY( QString clickMessage READ clickMessage WRITE setClickMessage )
public:
- ClickLineEdit( const QString &msg, QWidget *parent );
- virtual ~ClickLineEdit() {};
- void setClickMessage( const QString &msg );
- QString clickMessage() const { return mClickMessage; }
- virtual void setText( const QString& txt );
-protected:
- virtual void paintEvent( QPaintEvent *e );
- virtual void dropEvent( QDropEvent *ev );
- virtual void focusInEvent( QFocusEvent *ev );
- virtual void focusOutEvent( QFocusEvent *ev );
-private:
- QString mClickMessage;
- bool mDrawClickMsg;
-};
-
-class QVLCFramelessButton : public QPushButton
-{
- Q_OBJECT;
-public:
- QVLCFramelessButton( QWidget *parent = NULL );
- QSize sizeHint() const;
+ QFramelessButton( QWidget *parent = NULL );
+ virtual QSize sizeHint() const { return iconSize(); }
protected:
virtual void paintEvent( QPaintEvent * event );
};
-class SearchLineEdit : public QLineEdit
+class QToolButtonExt : public QToolButton
{
Q_OBJECT
public:
- SearchLineEdit( QWidget *parent = NULL );
-
+ QToolButtonExt( QWidget *parent = 0, int ms = 0 );
private:
- void resizeEvent ( QResizeEvent * event );
- void focusInEvent( QFocusEvent *event );
- void focusOutEvent( QFocusEvent *event );
- void paintEvent( QPaintEvent *event );
- void setMessageVisible( bool on );
- QVLCFramelessButton *clearButton;
- bool message;
- QLabel *msg;
-
-public slots:
- void clear();
-
+ bool longClick;
private slots:
- void updateText( const QString& );
+ void releasedSlot();
+signals:
+ void shortClicked();
+ void longClicked();
};
-class QVLCElidingLabel : public QLabel
+class QElidingLabel : public QLabel
{
public:
- QVLCElidingLabel( const QString &s = QString(),
+ QElidingLabel( const QString &s = QString(),
Qt::TextElideMode mode = Qt::ElideRight,
QWidget * parent = NULL );
void setElideMode( Qt::TextElideMode );
+protected:
+ virtual void paintEvent( QPaintEvent * event );
private:
- void paintEvent( QPaintEvent * event );
Qt::TextElideMode elideMode;
};
+
class QVLCStackedWidget : public QStackedWidget
{
public:
}
};
+class QVLCDebugLevelSpinBox : public QSpinBox
+{
+ Q_OBJECT
+public:
+ QVLCDebugLevelSpinBox( QWidget *parent ) : QSpinBox( parent ) { };
+protected:
+ virtual QString textFromValue( int ) const;
+ /* QVLCDebugLevelSpinBox is read-only */
+ virtual int valueFromText( const QString& ) const { return -1; }
+};
+
+class AnimatedIcon : public QLabel
+{
+ /** An animated pixmap
+ * Use this widget to display an animated icon based on a series of
+ * pixmaps. The pixmaps will be stored in memory and should be kept small.
+ * First, create the widget, add frames and then start playing. Looping
+ * is supported.
+ * Frames #1 to #n are displayed at regular intervals when playing.
+ * Frame #0 is the idle frame, displayed when the icon is not animated.
+ * If not #0 frame has been specified, the last frame will be shown when
+ * idle.
+ **/
+
+ Q_OBJECT
+
+public:
+ /** Create an empty AnimatedIcon */
+ AnimatedIcon( QWidget *parent );
+ virtual ~AnimatedIcon();
+
+ /** Adds a frame to play in the loop.
+ * @param pixmap The QPixmap to display. Data will be copied internally.
+ * @param index If -1, append the frame. If 0, replace the idle frame.
+ * Otherwise, insert the frame at the given position.
+ **/
+ void addFrame( const QPixmap &pixmap, int index = -1 );
+
+ /** Play the animation (or restart it)
+ * @param loops Number of times to play the loop. 0 means stop, while -1
+ * means play forever. When stopped, the frame #0 will be
+ * displayed until play() is called again.
+ * @param interval Delay between frames, in milliseconds (minimum 20ms)
+ * @note If isPlaying() is true, then restart the animation from frame #1
+ **/
+ void play( int loops = 1, int interval = 200 );
+
+ /** Stop playback. Same as play(0). */
+ inline void stop()
+ {
+ play( 0 );
+ }
+
+ /** Is the animation currently running? */
+ inline bool isPlaying()
+ {
+ return mTimer.isActive();
+ }
+
+private:
+ QTimer mTimer;
+ QPixmap *mIdleFrame;
+ QList<QPixmap*> mFrames; // Keeps deep copies of all the frames
+ int mCurrentFrame, mRemainingLoops;
+
+private slots:
+ /** Slot connected to the timeout() signal of our internal timer */
+ void onTimerTick();
+};
+
+class SpinningIcon : public AnimatedIcon
+{
+ /** This spinning icon, to the colors of the VLC cone, will show
+ * that there is some background activity running
+ **/
+
+ Q_OBJECT
+
+public:
+ SpinningIcon( QWidget *parent, bool noIdleFrame = false );
+};
+
/* VLC Key/Wheel hotkeys interactions */
class QKeyEvent;
int qtKeyModifiersToVLC( QInputEvent* e );
int qtEventToVLCKey( QKeyEvent *e );
int qtWheelEventToVLCKey( QWheelEvent *e );
-QString VLCKeyToString( int val );
+QString VLCKeyToString( unsigned val );
#endif
-