#include <QList>
#include <QTimer>
#include <QToolButton>
+#include <QAbstractAnimation>
class QPixmap;
public:
QToolButtonExt( QWidget *parent = 0, int ms = 0 );
private:
+ bool shortClick;
bool longClick;
private slots:
void releasedSlot();
+ void clickedSlot();
signals:
void shortClicked();
void longClicked();
virtual int valueFromText( const QString& ) const { return -1; }
};
-class AnimatedIcon : public QLabel
-{
- /** An animated pixmap
+/** An animated pixmap
* Use this widget to display an animated icon based on a series of
* pixmaps. The pixmaps will be stored in memory and should be kept small.
* First, create the widget, add frames and then start playing. Looping
* is supported.
- * Frames #1 to #n are displayed at regular intervals when playing.
- * Frame #0 is the idle frame, displayed when the icon is not animated.
- * If not #0 frame has been specified, the last frame will be shown when
- * idle.
**/
-
+class PixmapAnimator : public QAbstractAnimation
+{
Q_OBJECT
public:
- /** Create an empty AnimatedIcon */
- AnimatedIcon( QWidget *parent );
- virtual ~AnimatedIcon();
-
- /** Adds a frame to play in the loop.
- * @param pixmap The QPixmap to display. Data will be copied internally.
- * @param index If -1, append the frame. If 0, replace the idle frame.
- * Otherwise, insert the frame at the given position.
- **/
- void addFrame( const QPixmap &pixmap, int index = -1 );
-
- /** Play the animation (or restart it)
- * @param loops Number of times to play the loop. 0 means stop, while -1
- * means play forever. When stopped, the frame #0 will be
- * displayed until play() is called again.
- * @param interval Delay between frames, in milliseconds (minimum 20ms)
- * @note If isPlaying() is true, then restart the animation from frame #1
- **/
- void play( int loops = 1, int interval = 200 );
-
- /** Stop playback. Same as play(0). */
- inline void stop()
- {
- play( 0 );
- }
-
- /** Is the animation currently running? */
- inline bool isPlaying()
- {
- return mTimer.isActive();
- }
-
-private:
- QTimer mTimer;
- QPixmap *mIdleFrame;
- QList<QPixmap*> mFrames; // Keeps deep copies of all the frames
- int mCurrentFrame, mRemainingLoops;
-
-private slots:
- /** Slot connected to the timeout() signal of our internal timer */
- void onTimerTick();
+ PixmapAnimator( QWidget *parent, QList<QString> _frames );
+ void setFps( int _fps ) { fps = _fps; interval = 1000.0 / fps; };
+ virtual int duration() const { return interval * pixmaps.count(); };
+ virtual ~PixmapAnimator() { while( pixmaps.count() ) pixmaps.erase( pixmaps.end() ); };
+ QPixmap *getPixmap() { return currentPixmap; }
+protected:
+ virtual void updateCurrentTime ( int msecs );
+ QList<QPixmap *> pixmaps;
+ QPixmap *currentPixmap;
+ int fps;
+ int interval;
+ int lastframe_msecs;
+ int current_frame;
+signals:
+ void pixmapReady( const QPixmap & );
};
-class SpinningIcon : public AnimatedIcon
+/** This spinning icon, to the colors of the VLC cone, will show
+ * that there is some background activity running
+ **/
+class SpinningIcon : public QLabel
{
- /** This spinning icon, to the colors of the VLC cone, will show
- * that there is some background activity running
- **/
-
Q_OBJECT
public:
- SpinningIcon( QWidget *parent, bool noIdleFrame = false );
+ SpinningIcon( QWidget *parent );
+ void play( int loops = -1, int fps = 0 )
+ {
+ animator->setLoopCount( loops );
+ if ( fps ) animator->setFps( fps );
+ animator->start();
+ }
+ void stop() { animator->stop(); }
+ bool isPlaying() { return animator->state() == PixmapAnimator::Running; }
+private:
+ PixmapAnimator *animator;
};
/* VLC Key/Wheel hotkeys interactions */