* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef CTRL_CHECKBOX_HPP
/// Base class for checkbox controls
-class CtrlCheckbox: public CtrlGeneric, public Observer<AnimBitmap, void*>
+class CtrlCheckbox: public CtrlGeneric, public Observer<AnimBitmap>
{
- public:
- /// Create a checkbox with 6 images
- CtrlCheckbox( intf_thread_t *pIntf,
- const GenericBitmap &rBmpUp1,
- const GenericBitmap &rBmpOver1,
- const GenericBitmap &rBmpDown1,
- const GenericBitmap &rBmpUp2,
- const GenericBitmap &rBmpOver2,
- const GenericBitmap &rBmpDown2,
- CmdGeneric &rCommand1, CmdGeneric &rCommand2,
- const UString &rTooltip1, const UString &rTooltip2,
- VarBool &rVariable, const UString &rHelp,
- VarBool *pVisible);
-
- virtual ~CtrlCheckbox();
-
- /// Handle an event
- virtual void handleEvent( EvtGeneric &rEvent );
-
- /// Check whether coordinates are inside the control
- virtual bool mouseOver( int x, int y ) const;
-
- /// Draw the control on the given graphics
- virtual void draw( OSGraphics &rImage, int xDest, int yDest );
-
- /// Get the text of the tooltip XXX
- virtual UString getTooltipText() const { return *m_pTooltip; }
-
- /// Get the type of control (custom RTTI)
- virtual string getType() const { return "checkbox"; }
-
- private:
- /// Finite state machine of the control
- FSM m_fsm;
- /// Observed variable
- VarBool &m_rVariable;
- /// Commands for the 2 states
- CmdGeneric &m_rCommand1, &m_rCommand2;
- /// Current command
- CmdGeneric *m_pCommand;
- /// Tooltip texts for the 2 states
- const UString m_tooltip1, m_tooltip2;
- /// Current tooltip
- const UString *m_pTooltip;
- /// Images of the checkbox in the different states
- AnimBitmap m_imgUp1, m_imgOver1, m_imgDown1;
- AnimBitmap m_imgUp2, m_imgOver2, m_imgDown2;
- /// Current set of images (pointing to 1 or 2)
- /// In fact, we consider here that a checkbox acts like 2 buttons, in a
- /// symetric way; this is a small trick to avoid multiplicating the
- /// callbacks (and it could be extended easily to support 3 buttons or
- /// more...)
- AnimBitmap *m_pImgUp, *m_pImgOver, *m_pImgDown;
- /// Current image
- AnimBitmap *m_pImgCurrent;
-
- /// Callback objects
- DEFINE_CALLBACK( CtrlCheckbox, UpOverDownOver )
- DEFINE_CALLBACK( CtrlCheckbox, DownOverUpOver )
- DEFINE_CALLBACK( CtrlCheckbox, DownOverDown )
- DEFINE_CALLBACK( CtrlCheckbox, DownDownOver )
- DEFINE_CALLBACK( CtrlCheckbox, UpOverUp )
- DEFINE_CALLBACK( CtrlCheckbox, UpUpOver )
- DEFINE_CALLBACK( CtrlCheckbox, DownUp )
- DEFINE_CALLBACK( CtrlCheckbox, UpHidden )
- DEFINE_CALLBACK( CtrlCheckbox, HiddenUp )
-
- /// Method called when the observed variable is modified
- virtual void onVarBoolUpdate( VarBool &rVariable );
-
- /// Method called when an animated bitmap changes
- virtual void onUpdate( Subject<AnimBitmap, void*> &rBitmap, void* );
-
- /// Change the current image
- void setImage( AnimBitmap *pImg );
-
- /// Helper function to update the current state of images
- void changeButton();
+public:
+ /// Create a checkbox with 6 images
+ CtrlCheckbox( intf_thread_t *pIntf,
+ const GenericBitmap &rBmpUp1,
+ const GenericBitmap &rBmpOver1,
+ const GenericBitmap &rBmpDown1,
+ const GenericBitmap &rBmpUp2,
+ const GenericBitmap &rBmpOver2,
+ const GenericBitmap &rBmpDown2,
+ CmdGeneric &rCommand1, CmdGeneric &rCommand2,
+ const UString &rTooltip1, const UString &rTooltip2,
+ VarBool &rVariable, const UString &rHelp,
+ VarBool *pVisible);
+
+ virtual ~CtrlCheckbox();
+
+ /// Handle an event
+ virtual void handleEvent( EvtGeneric &rEvent );
+
+ /// Check whether coordinates are inside the control
+ virtual bool mouseOver( int x, int y ) const;
+
+ /// Draw the control on the given graphics
+ virtual void draw( OSGraphics &rImage, int xDest, int yDest );
+
+ /// Get the text of the tooltip XXX
+ virtual UString getTooltipText() const { return *m_pTooltip; }
+
+ /// Get the type of control (custom RTTI)
+ virtual string getType() const { return "checkbox"; }
+
+private:
+ /// Finite state machine of the control
+ FSM m_fsm;
+ /// Observed variable
+ VarBool &m_rVariable;
+ /// Commands for the 2 states
+ CmdGeneric &m_rCommand1, &m_rCommand2;
+ /// Current command
+ CmdGeneric *m_pCommand;
+ /// Tooltip texts for the 2 states
+ const UString m_tooltip1, m_tooltip2;
+ /// Current tooltip
+ const UString *m_pTooltip;
+ /// Images of the checkbox in the different states
+ AnimBitmap m_imgUp1, m_imgOver1, m_imgDown1;
+ AnimBitmap m_imgUp2, m_imgOver2, m_imgDown2;
+ /// Current set of images (pointing to 1 or 2)
+ /// In fact, we consider here that a checkbox acts like 2 buttons, in a
+ /// symetric way; this is a small trick to avoid multiplicating the
+ /// callbacks (and it could be extended easily to support 3 buttons or
+ /// more...)
+ AnimBitmap *m_pImgUp, *m_pImgOver, *m_pImgDown;
+ /// Current image
+ AnimBitmap *m_pImgCurrent;
+
+ /// Callback objects
+ DEFINE_CALLBACK( CtrlCheckbox, UpOverDownOver )
+ DEFINE_CALLBACK( CtrlCheckbox, DownOverUpOver )
+ DEFINE_CALLBACK( CtrlCheckbox, DownOverDown )
+ DEFINE_CALLBACK( CtrlCheckbox, DownDownOver )
+ DEFINE_CALLBACK( CtrlCheckbox, UpOverUp )
+ DEFINE_CALLBACK( CtrlCheckbox, UpUpOver )
+ DEFINE_CALLBACK( CtrlCheckbox, DownUp )
+ DEFINE_CALLBACK( CtrlCheckbox, UpHidden )
+ DEFINE_CALLBACK( CtrlCheckbox, HiddenUp )
+
+ /// Method called when the observed variable is modified
+ virtual void onVarBoolUpdate( VarBool &rVariable );
+
+ /// Method called when an animated bitmap changes
+ virtual void onUpdate( Subject<AnimBitmap> &rBitmap, void* );
+
+ /// Change the current image
+ void setImage( AnimBitmap *pImg );
+
+ /// Helper function to update the current state of images
+ void changeButton();
};