* builder_data.hpp
*****************************************************************************
* Copyright (C) 2003 VideoLAN
- * $Id: builder_data.hpp,v 1.4 2004/02/27 13:24:12 gbazin Exp $
+ * $Id$
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
#include <vlc/vlc.h>
#include <list>
+#include <map>
#include <string>
using namespace std;
/// Type definition
struct Theme
{
- Theme( int magnet, uint32_t alpha, uint32_t moveAlpha, uint32_t fadeTime ):
-m_magnet( magnet ), m_alpha( alpha ), m_moveAlpha( moveAlpha ), m_fadeTime( fadeTime ) {}
+ Theme( const string & tooltipfont, int magnet, uint32_t alpha, uint32_t moveAlpha, uint32_t fadeTime ):
+m_tooltipfont( tooltipfont ), m_magnet( magnet ), m_alpha( alpha ), m_moveAlpha( moveAlpha ), m_fadeTime( fadeTime ) {}
+ const string m_tooltipfont;
int m_magnet;
uint32_t m_alpha;
uint32_t m_moveAlpha;
/// Type definition
struct Font
{
- Font( const string & id, const string & fontName, int size ):
-m_id( id ), m_fontName( fontName ), m_size( size ) {}
+ Font( const string & id, const string & fontFile, int size ):
+m_id( id ), m_fontFile( fontFile ), m_size( size ) {}
const string m_id;
- const string m_fontName;
+ const string m_fontFile;
int m_size;
};
/// List
/// Type definition
struct Anchor
{
- Anchor( int xPos, int yPos, int range, int priority, const string & windowId ):
-m_xPos( xPos ), m_yPos( yPos ), m_range( range ), m_priority( priority ), m_windowId( windowId ) {}
+ Anchor( int xPos, int yPos, int range, int priority, const string & points, const string & windowId ):
+m_xPos( xPos ), m_yPos( yPos ), m_range( range ), m_priority( priority ), m_points( points ), m_windowId( windowId ) {}
int m_xPos;
int m_yPos;
int m_range;
int m_priority;
+ const string m_points;
const string m_windowId;
};
/// List
/// Type definition
struct Button
{
- Button( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & upId, const string & downId, const string & overId, const string & actionId, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):
-m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_actionId( actionId ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+ Button( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & visible, const string & upId, const string & downId, const string & overId, const string & actionId, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_actionId( actionId ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
const string m_id;
int m_xPos;
int m_yPos;
const string m_leftTop;
const string m_rightBottom;
+ const string m_visible;
const string m_upId;
const string m_downId;
const string m_overId;
/// Type definition
struct Checkbox
{
- Checkbox( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & up1Id, const string & down1Id, const string & over1Id, const string & up2Id, const string & down2Id, const string & over2Id, const string & state, const string & action1, const string & action2, const string & tooltip1, const string & tooltip2, const string & help, int layer, const string & windowId, const string & layoutId ):
-m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_up1Id( up1Id ), m_down1Id( down1Id ), m_over1Id( over1Id ), m_up2Id( up2Id ), m_down2Id( down2Id ), m_over2Id( over2Id ), m_state( state ), m_action1( action1 ), m_action2( action2 ), m_tooltip1( tooltip1 ), m_tooltip2( tooltip2 ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+ Checkbox( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & visible, const string & up1Id, const string & down1Id, const string & over1Id, const string & up2Id, const string & down2Id, const string & over2Id, const string & state, const string & action1, const string & action2, const string & tooltip1, const string & tooltip2, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_up1Id( up1Id ), m_down1Id( down1Id ), m_over1Id( over1Id ), m_up2Id( up2Id ), m_down2Id( down2Id ), m_over2Id( over2Id ), m_state( state ), m_action1( action1 ), m_action2( action2 ), m_tooltip1( tooltip1 ), m_tooltip2( tooltip2 ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
const string m_id;
int m_xPos;
int m_yPos;
const string m_leftTop;
const string m_rightBottom;
+ const string m_visible;
const string m_up1Id;
const string m_down1Id;
const string m_over1Id;
/// Type definition
struct Image
{
- Image( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool visible, const string & bmpId, const string & onclickId, const string & help, int layer, const string & windowId, const string & layoutId ):
-m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_bmpId( bmpId ), m_onclickId( onclickId ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+ Image( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & visible, const string & bmpId, const string & actionId, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_bmpId( bmpId ), m_actionId( actionId ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
const string m_id;
int m_xPos;
int m_yPos;
const string m_leftTop;
const string m_rightBottom;
- bool m_visible;
+ const string m_visible;
const string m_bmpId;
- const string m_onclickId;
+ const string m_actionId;
const string m_help;
int m_layer;
const string m_windowId;
/// Type definition
struct Text
{
- Text( const string & id, int xPos, int yPos, const string & fontId, const string & text, int width, const string & help, int layer, const string & windowId, const string & layoutId ):
-m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_fontId( fontId ), m_text( text ), m_width( width ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+ Text( const string & id, int xPos, int yPos, const string & visible, const string & fontId, const string & text, int width, uint32_t color, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_fontId( fontId ), m_text( text ), m_width( width ), m_color( color ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
const string m_id;
int m_xPos;
int m_yPos;
+ const string m_visible;
const string m_fontId;
const string m_text;
int m_width;
+ uint32_t m_color;
const string m_help;
int m_layer;
const string m_windowId;
/// Type definition
struct List
{
- List( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, const string & fontId, const string & var, uint32_t fgColor, uint32_t playColor, uint32_t bgColor1, uint32_t bgColor2, uint32_t selColor, const string & help, int layer, const string & windowId, const string & layoutId ):
-m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_fontId( fontId ), m_var( var ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+ List( const string & id, int xPos, int yPos, const string & visible, int width, int height, const string & leftTop, const string & rightBottom, const string & fontId, const string & var, uint32_t fgColor, uint32_t playColor, uint32_t bgColor1, uint32_t bgColor2, uint32_t selColor, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_fontId( fontId ), m_var( var ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
const string m_id;
int m_xPos;
int m_yPos;
+ const string m_visible;
int m_width;
int m_height;
const string m_leftTop;
/// List
list<List> m_listList;
+ /// Type definition
+ struct Video
+ {
+ Video( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, const string & visible, const string & help, int layer, const string & windowId, const string & layoutId ):
+m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}
+
+ const string m_id;
+ int m_xPos;
+ int m_yPos;
+ int m_width;
+ int m_height;
+ const string m_leftTop;
+ const string m_rightBottom;
+ const string m_visible;
+ const string m_help;
+ int m_layer;
+ const string m_windowId;
+ const string m_layoutId;
+ };
+ /// List
+ list<Video> m_listVideo;
+
};