void stopAnim();
/// Draw the current frame on another graphics
- void draw( OSGraphics &rImage, int xDest, int yDest );
+ void draw( OSGraphics &rImage, int xDest, int yDest, int w, int h, int xOffset = 0, int yOffset = 0 );
/// Tell whether the pixel at the given position is visible
bool hit( int x, int y ) const;