#include "os_factory.hpp"
#include "os_graphics.hpp"
#include "var_manager.hpp"
+#include "anchor.hpp"
#include "../controls/ctrl_generic.hpp"
#include "../controls/ctrl_video.hpp"
#include "../utils/var_bool.hpp"
GenericLayout::GenericLayout( intf_thread_t *pIntf, int width, int height,
int minWidth, int maxWidth, int minHeight,
int maxHeight ):
- SkinObject( pIntf ), m_pWindow( NULL ), m_width( width ),
- m_height( height ), m_minWidth( minWidth ), m_maxWidth( maxWidth ),
+ SkinObject( pIntf ), m_pWindow( NULL ), m_rect( 0, 0, width, height ),
+ m_minWidth( minWidth ), m_maxWidth( maxWidth ),
m_minHeight( minHeight ), m_maxHeight( maxHeight ), m_pVideoControl( NULL ),
m_visible( false ), m_pVarActive( NULL )
{
{
delete m_pImage;
}
+ list<Anchor*>::const_iterator it;
+ for( it = m_anchorList.begin(); it != m_anchorList.end(); it++ )
+ {
+ delete *it;
+ }
}
pControl->draw( *m_pImage, rPosition.getLeft(), rPosition.getTop() );
// Add the control in the list.
- // This list must remain sorted by layer order
+ // This list must remain sorted by layer order
list<LayeredControl>::iterator it;
for( it = m_controlList.begin(); it != m_controlList.end(); it++ )
{
void GenericLayout::resize( int width, int height )
{
// Update the window size
- m_width = width;
- m_height = height;
+ m_rect = SkinsRect( 0, 0 , width, height );
// Recreate a new image
if( m_pImage )
void GenericLayout::refreshAll()
{
- refreshRect( 0, 0, m_width, m_height );
+ refreshRect( 0, 0, m_rect.getWidth(), m_rect.getHeight() );
}
x = 0;
if( y < 0)
y = 0;
- if( x + width > m_width )
- width = m_width - x;
- if( y + height > m_height )
- height = m_height - y;
+ if( x + width > m_rect.getWidth() )
+ width = m_rect.getWidth() - x;
+ if( y + height > m_rect.getHeight() )
+ height = m_rect.getHeight() - y;
// Refresh the window... but do not paint on a visible video control!
if( !m_pVideoControl || !m_pVideoControl->isVisible() )