/// Toggle the window on top
virtual void toggleOnTop( bool onTop ) const = 0;
+ /// getter for handler
+ virtual void* getOSHandle( ) const = 0;
+
+ /// reparent the window
+ virtual void reparent( void* OSHandle, int x, int y, int w, int h ) = 0;
+
protected:
OSWindow( intf_thread_t *pIntf ): SkinObject( pIntf ) {}
};