Theme::~Theme()
{
- saveConfig();
-
// Be sure things are destroyed in the right order (XXX check)
- m_vouts.clear();
m_layouts.clear();
m_controls.clear();
m_windows.clear();
// Get config from vlcrc file
char *save = config_GetPsz( getIntf(), "skins2-config" );
- if( save == NULL )
+ if( !save ) return;
+
+ // Is there an existing config?
+ if( !strcmp( save, "" ) )
+ {
+ // Show the windows
+ m_windowManager.showAll();
return;
+ }
// Initialization
- map<string, GenericWindowPtr>::const_iterator it;
+ map<string, TopWindowPtr>::const_iterator it;
int i = 0;
- int x, y, v, scan;
+ int x, y, visible, scan;
// Get config for each window
for( it = m_windows.begin(); it != m_windows.end(); it++ )
{
- GenericWindow *pWin = (*it).second.get();
+ TopWindow *pWin = (*it).second.get();
// Get config
- scan = sscanf( &save[i * 13], "(%4d,%4d,%1d)", &x, &y, &v );
+ scan = sscanf( &save[i * 13], "(%4d,%4d,%1d)", &x, &y, &visible );
// If config has the correct number of arguments
if( scan > 2 )
{
- pWin->move( x, y );
- if( v ) pWin->show();
+ m_windowManager.startMove( *pWin );
+ m_windowManager.move( *pWin, x, y );
+ m_windowManager.stopMove();
+ if( visible )
+ {
+ m_windowManager.show( *pWin );
+ }
}
// Next window
i++;
}
+ free( save );
}
// Initialize char where config is stored
char *save = new char[400];
- map<string, GenericWindowPtr>::const_iterator it;
+ map<string, TopWindowPtr>::const_iterator it;
int i = 0;
int x, y;
// Save config of every window
for( it = m_windows.begin(); it != m_windows.end(); it++ )
{
- GenericWindow *pWin = (*it).second.get();
+ TopWindow *pWin = (*it).second.get();
// Print config
x = pWin->getLeft();
y = pWin->getTop();
FIND_OBJECT( GenericFontPtr, m_fonts );
}
-GenericWindow *Theme::getWindowById( const string &id )
+TopWindow *Theme::getWindowById( const string &id )
{
- FIND_OBJECT( GenericWindowPtr, m_windows );
+ FIND_OBJECT( TopWindowPtr, m_windows );
}
GenericLayout *Theme::getLayoutById( const string &id )