* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef WINDOW_MANAGER_HPP
/// Window manager for skin windows
class WindowManager: public SkinObject
{
- public:
- /// Direction of the resizing
- enum Direction_t
- {
- kResizeE, // East
- kResizeSE, // South-East
- kResizeS, // South
- kNone // Reserved for internal use
- };
+public:
+ /// Direction of the resizing
+ enum Direction_t
+ {
+ kResizeE, // East
+ kResizeSE, // South-East
+ kResizeS, // South
+ kNone // Reserved for internal use
+ };
+ WindowManager( intf_thread_t *pIntf );
+ virtual ~WindowManager();
- /// Constructor
- WindowManager( intf_thread_t *pIntf);
+ /**
+ * Add a window to the list of known windows. Necessary if you want
+ * your window to be movable...
+ */
+ void registerWindow( TopWindow &rWindow );
- /// Destructor
- virtual ~WindowManager();
+ /// Remove a previously registered window
+ void unregisterWindow( TopWindow &rWindow );
- /**
- * Add a window to the list of known windows. Necessary if you want
- * your window to be movable...
- */
- void registerWindow( TopWindow &rWindow );
+ /// Tell the window manager that a move is initiated for rWindow
+ void startMove( TopWindow &rWindow );
- /// Remove a previously registered window
- void unregisterWindow( TopWindow &rWindow );
+ /// Tell the window manager that the current move ended
+ void stopMove();
- /// Tell the window manager that a move is initiated for rWindow
- void startMove( TopWindow &rWindow );
+ /**
+ * Move the rWindow window to (left, top), and move all its
+ * anchored windows.
+ * If a new anchoring is detected, the windows will move accordingly.
+ */
+ void move( TopWindow &rWindow, int left, int top ) const;
- /// Tell the window manager that the current move ended
- void stopMove();
+ /// Tell the window manager that a resize is initiated for rLayout
+ void startResize( GenericLayout &rLayout, Direction_t direction );
- /**
- * Move the rWindow window to (left, top), and move all its
- * anchored windows.
- * If a new anchoring is detected, the windows will move accordingly.
- */
- void move( TopWindow &rWindow, int left, int top ) const;
-
- /// Tell the window manager that a resize is initiated for rLayout
- void startResize( GenericLayout &rLayout, Direction_t direction );
-
- /// Tell the window manager that the current resizing ended
- void stopResize();
-
- /**
- * Resize the rLayout layout to (width, height), and move all its
- * anchored windows, if some anchors are moved during the resizing.
- * If a new anchoring is detected, the windows will move (or resize)
- * accordingly.
- */
- void resize( GenericLayout &rLayout, int width, int height ) const;
-
- /// Maximize the given window
- void maximize( TopWindow &rWindow );
-
- /// Unmaximize the given window
- void unmaximize( TopWindow &rWindow );
-
- /// Raise all the registered windows
- void raiseAll() const;
-
- /// Show all the registered windows
- void showAll( bool firstTime = false ) const;
-
- /// Hide all the registered windows
- void hideAll() const;
-
- /// Synchronize the windows with their visibility variable
- void synchVisibility() const;
-
- /// Save the current visibility of the windows
- void saveVisibility();
-
- /// Restore the saved visibility of the windows
- void restoreVisibility() const;
-
- /// Raise the given window
- void raise( TopWindow &rWindow ) const { rWindow.raise(); }
-
- /// Show the given window
- void show( TopWindow &rWindow ) const { rWindow.show(); }
-
- /// Hide the given window
- void hide( TopWindow &rWindow ) const { rWindow.hide(); }
-
- /// Toggle all the windows on top
- void toggleOnTop();
-
- /// Set the magnetism of screen edges
- void setMagnetValue( int magnet ) { m_magnet = magnet; }
-
- /// Set the alpha value of the static windows
- void setAlphaValue( int alpha ) { m_alpha = alpha; }
-
- /// Set the alpha value of the moving windows
- void setMoveAlphaValue( int moveAlpha ) { m_moveAlpha = moveAlpha; }
-
- /// Create the tooltip window
- void createTooltip( const GenericFont &rTipFont );
-
- /// Show the tooltip window
- void showTooltip();
-
- /// Hide the tooltip window
- void hideTooltip();
-
- /// Add a layout of the given window. This new layout will be the
- /// active one.
- void addLayout( TopWindow &rWindow, GenericLayout &rLayout );
-
- /// Change the active layout of the given window
- void setActiveLayout( TopWindow &rWindow, GenericLayout &rLayout );
-
- /// Mark the given popup as active
- void setActivePopup( Popup &rPopup ) { m_pPopup = &rPopup; }
-
- /// Return the active popup, or NULL if none is active
- Popup * getActivePopup() const { return m_pPopup; }
-
- private:
- /// Some useful typedefs for lazy people like me
- typedef set<TopWindow*> WinSet_t;
- typedef list<Anchor*> AncList_t;
-
- /// Dependencies map
- /**
- * This map represents the graph of anchored windows: it associates
- * to a given window all the windows that are directly anchored by it.
- * This is not transitive, i.e. if a is in m_dep[b] and if b is in
- * m_dep[c], it doesn't mean that a is in m_dep[c] (in fact, it
- * would be extremely rare...)
- */
- map<TopWindow*, WinSet_t> m_dependencies;
- /// Store all the windows
- WinSet_t m_allWindows;
- /**
- * Store the windows that were visible when saveVisibility() was
- * last called.
- */
- WinSet_t m_savedWindows;
- /// Store the moving windows
- /**
- * This set is updated at every start of move.
- */
- WinSet_t m_movingWindows;
- /**
- * Store the moving windows in the context of resizing
- * These sets are updated at every start of move
- */
- //@{
- WinSet_t m_resizeMovingE;
- WinSet_t m_resizeMovingS;
- WinSet_t m_resizeMovingSE;
- //@}
- /// Indicate whether the windows are currently on top
- VariablePtr m_cVarOnTop;
- /// Magnetism of the screen edges (= scope of action)
- int m_magnet;
- /// Alpha value of the static windows
- int m_alpha;
- /// Alpha value of the moving windows
- int m_moveAlpha;
- /// Direction of the current resizing
- Direction_t m_direction;
- /// Rect of the last maximized window
- Rect m_maximizeRect;
- /// Tooltip
- Tooltip *m_pTooltip;
- /// Active popup, if any
- Popup *m_pPopup;
-
- /// Recursively build a set of windows anchored to the one given.
- void buildDependSet( WinSet_t &rWinSet, TopWindow *pWindow );
-
- /// Check anchoring
- /**
- * This function updates xOffset and yOffset, to take care of a new
- * anchoring (if any)
- */
- void checkAnchors( TopWindow *pWindow,
- int &xOffset, int &yOffset ) const;
+ /// Tell the window manager that the current resizing ended
+ void stopResize();
+
+ /**
+ * Resize the rLayout layout to (width, height), and move all its
+ * anchored windows, if some anchors are moved during the resizing.
+ * If a new anchoring is detected, the windows will move (or resize)
+ * accordingly.
+ */
+ void resize( GenericLayout &rLayout, int width, int height ) const;
+
+ /// Maximize the given window
+ void maximize( TopWindow &rWindow );
+
+ /// Unmaximize the given window
+ void unmaximize( TopWindow &rWindow );
+
+ /// Raise all the registered windows
+ void raiseAll() const;
+
+ /// Show all the registered windows
+ void showAll( bool firstTime = false ) const;
+
+ /// Hide all the registered windows
+ void hideAll() const;
+
+ /// Synchronize the windows with their visibility variable
+ void synchVisibility() const;
+
+ /// Save the current visibility of the windows
+ void saveVisibility();
+
+ /// Restore the saved visibility of the windows
+ void restoreVisibility() const;
+
+ /// Raise the given window
+ void raise( TopWindow &rWindow ) const { rWindow.raise(); }
+
+ /// Show the given window
+ void show( TopWindow &rWindow ) const;
+
+ /// Hide the given window
+ void hide( TopWindow &rWindow ) const { rWindow.hide(); }
+
+ /// Set/unset all the windows on top
+ void setOnTop( bool b_ontop );
+
+ /// Toggle all the windows on top
+ void toggleOnTop();
+
+ /// Set the magnetism of screen edges
+ void setMagnetValue( int magnet ) { m_magnet = magnet; }
+
+ /// Set the alpha value of the static windows
+ void setAlphaValue( int alpha ) { m_alpha = alpha; }
+
+ /// Set the alpha value of the moving windows
+ void setMoveAlphaValue( int moveAlpha ) { m_moveAlpha = moveAlpha; }
+
+ /// Create the tooltip window
+ void createTooltip( const GenericFont &rTipFont );
+
+ /// Show the tooltip window
+ void showTooltip();
+
+ /// Hide the tooltip window
+ void hideTooltip();
+
+ /// Add a layout of the given window. This new layout will be the
+ /// active one.
+ void addLayout( TopWindow &rWindow, GenericLayout &rLayout );
+
+ /// Change the active layout of the given window
+ void setActiveLayout( TopWindow &rWindow, GenericLayout &rLayout );
+
+ /// Mark the given popup as active
+ void setActivePopup( Popup &rPopup ) { m_pPopup = &rPopup; }
+
+ /// Return the active popup, or NULL if none is active
+ Popup * getActivePopup() const { return m_pPopup; }
+
+ /// getter to know whether opacity is needed
+ bool isOpacityNeeded() const
+ { return (m_OpacityEnabled && (m_alpha != 255 || m_moveAlpha != 255 )); }
+
+private:
+ /// Some useful typedefs for lazy people like me
+ typedef set<TopWindow*> WinSet_t;
+ typedef list<Anchor*> AncList_t;
+
+ /// Dependencies map
+ /**
+ * This map represents the graph of anchored windows: it associates
+ * to a given window all the windows that are directly anchored by it.
+ * This is not transitive, i.e. if a is in m_dep[b] and if b is in
+ * m_dep[c], it doesn't mean that a is in m_dep[c] (in fact, it
+ * would be extremely rare...)
+ */
+ map<TopWindow*, WinSet_t> m_dependencies;
+ /// Store all the windows
+ WinSet_t m_allWindows;
+ /**
+ * Store the windows that were visible when saveVisibility() was
+ * last called.
+ */
+ WinSet_t m_savedWindows;
+ /// Store the moving windows
+ /**
+ * This set is updated at every start of move.
+ */
+ WinSet_t m_movingWindows;
+ /**
+ * Store the moving windows in the context of resizing
+ * These sets are updated at every start of move
+ */
+ //@{
+ WinSet_t m_resizeMovingE;
+ WinSet_t m_resizeMovingS;
+ WinSet_t m_resizeMovingSE;
+ //@}
+ /// Indicate whether the windows are currently on top
+ VariablePtr m_cVarOnTop;
+ /// Magnetism of the screen edges (= scope of action)
+ int m_magnet;
+ /// Alpha value of the static windows
+ int m_alpha;
+ /// Alpha value of the moving windows
+ int m_moveAlpha;
+ /// transparency set by user
+ bool m_OpacityEnabled;
+ /// Direction of the current resizing
+ Direction_t m_direction;
+ /// Rect of the last maximized window
+ SkinsRect m_maximizeRect;
+ /// Tooltip
+ Tooltip *m_pTooltip;
+ /// Active popup, if any
+ Popup *m_pPopup;
+
+ /// Recursively build a set of windows anchored to the one given.
+ void buildDependSet( WinSet_t &rWinSet, TopWindow *pWindow );
+
+ /// Check anchoring
+ /**
+ * This function updates xOffset and yOffset, to take care of a new
+ * anchoring (if any)
+ */
+ void checkAnchors( TopWindow *pWindow, int &xOffset, int &yOffset ) const;
};