/*****************************************************************************
* position.cpp
*****************************************************************************
- * Copyright (C) 2003 VideoLAN
- * $Id: position.cpp,v 1.1 2004/01/03 23:31:34 asmax Exp $
+ * Copyright (C) 2003 the VideoLAN team
+ * $Id$
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
- * Olivier Teulière <ipkiss@via.ecp.fr>
+ * Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#include "position.hpp"
-Rect::Rect( int left, int top, int right, int bottom ):
+const string VarBox::m_type = "box";
+
+
+SkinsRect::SkinsRect( int left, int top, int right, int bottom ):
m_left( left ), m_top( top ), m_right( right ), m_bottom( bottom )
{
}
-Position::Position( int left, int top, int right, int bottom, const Box &rBox,
- Ref_t refLeftTop, Ref_t refRightBottom ):
+Position::Position( int left, int top, int right, int bottom,
+ const GenericRect &rRect,
+ Ref_t refLeftTop, Ref_t refRightBottom,
+ bool xKeepRatio, bool yKeepRatio ):
m_left( left ), m_top( top ), m_right( right ), m_bottom( bottom ),
- m_rBox( rBox ), m_refLeftTop( refLeftTop ),
- m_refRighBottom( refRightBottom )
+ m_rRect( rRect ), m_refLeftTop( refLeftTop ),
+ m_refRighBottom( refRightBottom ), m_xKeepRatio( xKeepRatio ),
+ m_yKeepRatio( yKeepRatio )
{
+ // Here is how the resizing algorithm works:
+ //
+ // - if we "keep the ratio" (xkeepratio="true" in the XML), the relative
+ // position of the control in the parent box (i.e. the given rRect) is
+ // saved, and will be kept constant. The size of the control will not
+ // be changed, only its position may vary. To do that, we consider the
+ // part of the box to the left of the control (for an horizontal
+ // resizing) and the part of the box to the right of the control,
+ // and we make sure that the ratio between their widths is constant.
+ //
+ // - if we don't keep the ratio, the resizing algorithm is completely
+ // different. We consider that the top left hand corner of the control
+ // ("lefttop" attribute in the XML) is linked to one of the 4 corners
+ // of the parent box ("lefttop", "leftbottom", "righttop" and
+ // "rightbottom" values for the attribute). Same thing for the bottom
+ // right hand corner ("rightbottom" attribute). When resizing occurs,
+ // the linked corners will move together, and this will drive the
+ // moving/resizing of the control.
+
+ // Initialize the horizontal ratio
+ if( m_xKeepRatio )
+ {
+ // First compute the width of the box minus the width of the control
+ int freeSpace = m_rRect.getWidth() - (m_right - m_left);
+ // Instead of computing left/right, we compute left/(left+right),
+ // which is more convenient in my opinion.
+ if( freeSpace != 0 )
+ {
+ m_xRatio = (double)m_left / (double)freeSpace;
+ }
+ else
+ {
+ // If the control has the same size as the box, we can't compute
+ // the ratio in the same way (otherwise we would divide by zero).
+ // So we consider that the intent was to keep the control centered
+ // (if you are unhappy with this, go and fix your skin :))
+ m_xRatio = 0.5;
+ }
+ }
+
+ // Initial the vertical ratio
+ if( m_yKeepRatio )
+ {
+ // First compute the height of the box minus the height of the control
+ int freeSpace = m_rRect.getHeight() - (m_bottom - m_top);
+ // Instead of computing top/bottom, we compute top/(top+bottom),
+ // which is more convenient in my opinion.
+ if( freeSpace != 0 )
+ {
+ m_yRatio = (double)m_top / (double)freeSpace;
+ }
+ else
+ {
+ // If the control has the same size as the box, we can't compute
+ // the ratio in the same way (otherwise we would divide by zero).
+ // So we consider that the intent was to keep the control centered
+ // (if you are unhappy with this, go and fix your skin :))
+ m_yRatio = 0.5;
+ }
+ }
+
}
int Position::getLeft() const
{
- switch( m_refLeftTop )
+ if( m_xKeepRatio )
{
- case kLeftTop:
- case kLeftBottom:
- return m_left;
- break;
- case kRightTop:
- case kRightBottom:
- return m_rBox.getWidth() + m_left - 1;
- break;
+ // Ratio mode
+ // First compute the width of the box minus the width of the control
+ int freeSpace = m_rRect.getWidth() - (m_right - m_left);
+ return m_rRect.getLeft() + (int)(m_xRatio * freeSpace);
+ }
+ else
+ {
+ switch( m_refLeftTop )
+ {
+ case kLeftTop:
+ case kLeftBottom:
+ return m_rRect.getLeft() + m_left;
+ break;
+ case kRightTop:
+ case kRightBottom:
+ return m_rRect.getLeft() + m_rRect.getWidth() + m_left - 1;
+ break;
+ }
+ // Avoid a warning
+ return 0;
}
- // Avoid a warning
- return 0;
}
int Position::getTop() const
{
- switch( m_refLeftTop )
+ if( m_yKeepRatio )
+ {
+ // Ratio mode
+ // First compute the height of the box minus the height of the control
+ int freeSpace = m_rRect.getHeight() - (m_bottom - m_top);
+ return m_rRect.getTop() + (int)(m_yRatio * freeSpace);
+ }
+ else
{
- case kLeftTop:
- case kRightTop:
- return m_top;
- break;
- case kRightBottom:
- case kLeftBottom:
- return m_rBox.getHeight() + m_top - 1;
- break;
+ switch( m_refLeftTop )
+ {
+ case kLeftTop:
+ case kRightTop:
+ return m_rRect.getTop() + m_top;
+ break;
+ case kRightBottom:
+ case kLeftBottom:
+ return m_rRect.getTop() + m_rRect.getHeight() + m_top - 1;
+ break;
+ }
+ // Avoid a warning
+ return 0;
}
- // Avoid a warning
- return 0;
}
int Position::getRight() const
{
- switch( m_refRighBottom )
+ if( m_xKeepRatio )
{
- case kLeftTop:
- case kLeftBottom:
- return m_right;
- break;
- case kRightTop:
- case kRightBottom:
- return m_rBox.getWidth() + m_right - 1;
- break;
+ // Ratio mode
+ // The width of the control being constant, we can use the result of
+ // getLeft() (this will avoid rounding issues).
+ return getLeft() + m_right - m_left;
+ }
+ else
+ {
+ switch( m_refRighBottom )
+ {
+ case kLeftTop:
+ case kLeftBottom:
+ return m_rRect.getLeft() + m_right;
+ break;
+ case kRightTop:
+ case kRightBottom:
+ return m_rRect.getLeft() + m_rRect.getWidth() + m_right - 1;
+ break;
+ }
+ // Avoid a warning
+ return 0;
}
- // Avoid a warning
- return 0;
}
int Position::getBottom() const
{
- switch( m_refRighBottom )
+ if( m_yKeepRatio )
+ {
+ // Ratio mode
+ // The height of the control being constant, we can use the result of
+ // getTop() (this will avoid rounding issues).
+ return getTop() + m_bottom - m_top;
+ }
+ else
{
- case kLeftTop:
- case kRightTop:
- return m_bottom;
- break;
- case kLeftBottom:
- case kRightBottom:
- return m_rBox.getHeight() + m_bottom - 1;
- break;
+ switch( m_refRighBottom )
+ {
+ case kLeftTop:
+ case kRightTop:
+ return m_rRect.getTop() + m_bottom;
+ break;
+ case kLeftBottom:
+ case kRightBottom:
+ return m_rRect.getTop() + m_rRect.getHeight() + m_bottom - 1;
+ break;
+ }
+ // Avoid a warning
+ return 0;
}
- // Avoid a warning
- return 0;
}
return getBottom() - getTop() + 1;
}
+
+VarBox::VarBox( intf_thread_t *pIntf, int width, int height ):
+ Variable( pIntf ), m_width( width ), m_height( height )
+{
+}
+
+
+int VarBox::getWidth() const
+{
+ return m_width;
+}
+
+
+int VarBox::getHeight() const
+{
+ return m_height;
+}
+
+
+void VarBox::setSize( int width, int height )
+{
+ m_width = width;
+ m_height = height;
+ notify();
+}
+