// Drag & drop
if( m_dragDrop )
{
- m_pDropTarget = (LPDROPTARGET) new Win32DragDrop( getIntf(),
- playOnDrop );
+ m_pDropTarget = (LPDROPTARGET)
+ new Win32DragDrop( getIntf(), playOnDrop, &rWindow );
// Register the window as a drop target
RegisterDragDrop( m_hWnd, m_pDropTarget );
}