/*****************************************************************************
- * wxwidgets.hpp: Common headers for the wxwidges interface
+ * wxwidgets.hpp: Common headers for the wxwidgets interface
*****************************************************************************
* Copyright (C) 1999-2005 the VideoLAN team
* $Id$
#define WXINTL_NO_GETTEXT_MACRO
#include <vlc/vlc.h>
-#include <vlc/intf.h>
-#include "charset.h"
-
+#include <vlc_interface.h>
+#include "vlc_charset.h"
+#include <vlc_playlist.h>
#include <wx/wx.h>
#define SLIDER_MAX_POS 10000
/*
* wxFromLocale() is a replacement for LibVLC FromLocale() that accepts
- * a wxString. It was originally introduced because wxString::mb_str()
- * sucks on Linux with Unicode wxWidgets. It then turned out wxWidgets
- * did not support wc_str() when Unicode was not enabled.
- *
- * But heh, that's wxWidgets; you can't really expect it to actually
- * work, let alone work like its documentation says.
+ * a wxString.
*
- * Did it work, we would be able to catch non-ANSI characters on Windows
- * through wxString::wc_str(); while they are lost when using mb_str().
- * This would be particularly useful to open files whose names contain
- * non-ACP characters.
+ * Note that if you want to use non-ANSI code page characters on Windows,
+ * you MUST build WxWidgets in “Unicode” mode. wxConvUTF8
*/
-#if wxUSE_UNICODE
-# define wxFromLocale(wxstring) FromWide(wxstring.wc_str())
-# define wxLocaleFree(string) free(string)
+static inline char *wxFromLocale (const wxString& string)
+{
+#if defined( wxUSE_UNICODE )
+# if defined( WIN32 )
+ return FromWide ((const wchar_t *)string.c_str());
+# define wxLocaleFree free
+# else
+ return FromLocaleDup (string.mb_str());
+# define wxLocaleFree free
+# endif
#else
-# define wxFromLocale(wxstring) FromLocale(wxstring.mb_str())
-# define wxLocaleFree(string) LocaleFree(string)
+# warning Please use WxWidgets with Unicode.
+ return FromLocale (string.c_str());
+# define wxLocaleFree LocaleFree
#endif
-
+}
+
/* From Locale functions to use for File Drop targets ... go figure */
-#ifdef wxUSE_UNICODE
+#if defined( wxUSE_UNICODE ) && !defined( WIN32 )
static inline char *wxDnDFromLocale( const wxChar *stupid )
{
/*
* UTF-8 but also Windows-1252(!) and ISO-8859-15(!) or any
* non-western encoding, it obviously fails.
*/
+ size_t n = 0;
+ while (stupid[n])
+ n++;
- wxString str(stupid);
- int i;
-
- size_t n = str.Len();
-
- char psz_local[n+1];
-
- for(i=0;i<n;i++)
+ char psz_local[n + 1];
+ for (size_t i = 0; i <= n; i++)
psz_local[i] = stupid[i];
- psz_local[n] = '\0';
- if( psz_local[n-1] == '\n' )
- psz_local[n-1] = '\0';
+ // Kludge for (broken?) apps that adds a LF at the end of DnD
+ if ((n >= 1) && (strchr ("\n\r", stupid[n - 1]) != NULL))
+ psz_local[n - 1] = '\0';
return FromLocaleDup( psz_local );
}
+# define wxDnDLocaleFree free
#else
-# define wxDnDFromLocale( string ) wxFromLocale( string )
+# define wxDnDFromLocale wxFromLocale
+# define wxDnDLocaleFree wxLocaleFree
#endif
-#define wxDnDLocaleFree( string ) wxLocaleFree( string )
-
#define WRAPCOUNT 80
#define OPEN_NORMAL 0