# define wxLocaleFree(string) LocaleFree(string)
#endif
+/* From Locale functions to use for File Drop targets ... go figure */
+#ifdef wxUSE_UNICODE
+inline const char *wxDnDFromLocale( const wxChar *stupid )
+{
+ /*
+ * FIXME: this is yet another awful and ugly bug-to-bug work-around
+ * for the painfully broken and brain-dead wxWidgets character
+ * encoding internals. Maybe, one day the wxWidgets team will find out
+ * and we will have to remove (phew) this kludge or autodetect whether
+ * to trigger it (damn).
+ *
+ * In Unicode mode, wxWidgets will encode file names in the locale
+ * encoding with each **bytes** (rather than characters) represented
+ * by a 32 bits unsigned integer. If you are lucky enough to be using
+ * ISO-8859-1 as your local character encoding, that lame encoding
+ * scheme happens to be identical to UTF-32 with your arch native
+ * byte-endianess. If you are using anything else, including not only
+ * UTF-8 but also Windows-1252(!) and ISO-8859-15(!) or any
+ * non-western encoding, it obviously fails.
+ */
+ const wxChar *braindead;
+ for (braindead = stupid; *braindead; braindead++);
+
+ size_t i = (braindead - stupid);
+ char *psz_local = (char *)malloc( i + 1 );
+ do
+ psz_local[i] = (char)stupid[i];
+ while (i--);
+
+ const char *psz_utf8 = FromLocale( psz_local );
+ free( psz_local );
+ return psz_utf8;
+}
+#else
+# define wxDnDFromLocale( string ) wxFromLocale( string )
+#endif
+#define wxDnDLocaleFree(string) LocaleFree( string )
#define WRAPCOUNT 80