return VLC_EGENERIC;
}
- p_intf->p_sys->psz_format = config_GetPsz( p_intf, "telepathy-format" );
+ p_intf->p_sys->psz_format = var_InheritString( p_intf, "telepathy-format" );
if( !p_intf->p_sys->psz_format )
{
msg_Dbg( p_intf, "no format provided" );
p_intf->p_sys->i_id = -1;
- p_playlist = pl_Hold( p_intf );
+ p_playlist = pl_Get( p_intf );
var_AddCallback( p_playlist, "item-change", ItemChange, p_intf );
var_AddCallback( p_playlist, "item-current", ItemChange, p_intf );
- pl_Release( p_intf );
return VLC_SUCCESS;
}
static void Close( vlc_object_t *p_this )
{
intf_thread_t *p_intf = (intf_thread_t *)p_this;
- playlist_t *p_playlist = pl_Hold( p_this );
+ playlist_t *p_playlist = pl_Get( p_this );
input_thread_t *p_input = NULL;
var_DelCallback( p_playlist, "item-change", ItemChange, p_intf );
var_DelCallback( p_input, "state", StateChange, p_intf );
vlc_object_release( p_input );
}
- pl_Release( p_this );
/* Clears the Presence message ... else it looks like we're still playing
* something although VLC (or the Telepathy plugin) is closed */
playlist_t* p_playlist = (playlist_t*) p_this;
char *psz_buf = NULL;
input_thread_t *p_input;
+ input_item_t *p_item = newval.p_address;
+ bool b_is_item_current = !strcmp( "item-current", psz_var );
/* Don't update Telepathy presence each time an item has been preparsed */
- if( !strncmp( "item-current", psz_var, 16 ) )
+ if( b_is_item_current )
{ /* stores the current input item id */
- p_intf->p_sys->i_id = newval.i_int;
+ p_intf->p_sys->i_id = p_item->i_id;
p_intf->p_sys->i_item_changes = 0;
}
else
{
- if( newval.i_int != p_intf->p_sys->i_id ) /* "item-change" */
+
+ if( p_item->i_id != p_intf->p_sys->i_id ) /* "item-change" */
return VLC_SUCCESS;
/* Some variable bitrate inputs call "item-change callbacks each time
* their length is updated, that is several times per second.
}
}
- if( !strncmp( "item-current", psz_var, 16 ) )
+ if( b_is_item_current )
var_AddCallback( p_input, "state", StateChange, p_intf );
/* We format the string to be displayed */