*/
p_in = p_pic->p[0].p_pixels;
- p_in_end = p_in + p_pic->p[0].i_lines * p_pic->p[0].i_pitch - 8;
+ p_in_end = p_in + p_pic->p[0].i_visible_lines * p_pic->p[0].i_pitch - 8;
p_out = p_outpic->p[0].p_pixels;
p_in = p_pic->p[1].p_pixels;
p_in_v = p_pic->p[2].p_pixels;
- p_in_end = p_in + p_pic->p[1].i_lines * p_pic->p[1].i_pitch - 8;
+ p_in_end = p_in + p_pic->p[1].i_visible_lines * p_pic->p[1].i_pitch - 8;
p_out = p_outpic->p[1].p_pixels;
p_out_v = p_outpic->p[2].p_pixels;