const int i_visible_lines = p_pic->p[i_plane].i_visible_lines;
const int i_visible_pitch = p_pic->p[i_plane].i_visible_pitch;
- const int i_pitch = p_pic->p[i_plane].i_pitch;
+ const int i_in_pitch = p_pic->p[i_plane].i_pitch;
int i_line, i_col;
const int x_factor = p_pic->p[Y_PLANE].i_visible_pitch/i_visible_pitch-1;
{
type_t t_value = 0;
int x;
- const int c = i_line*i_pitch+i_col;
+ const int c = i_line*i_in_pitch+i_col;
for( x = __MAX( -i_dim, -i_col*(x_factor+1) );
x <= __MIN( i_dim, (i_visible_pitch - i_col)*(x_factor+1) + 1 );
x++ )
{
type_t t_value = 0;
int y;
- const int c = i_line*i_pitch+i_col;
+ const int c = i_line*i_in_pitch+i_col;
for( y = __MAX( -i_dim, (-i_line)*(y_factor+1) );
y <= __MIN( i_dim, (i_visible_lines - i_line)*(y_factor+1) - 1 );
y++ )
{
t_value += pt_distribution[y+i_dim] *
- pt_buffer[c+(y>>y_factor)*i_pitch];
+ pt_buffer[c+(y>>y_factor)*i_in_pitch];
}
- const type_t t_scale = pt_scale[(i_line<<y_factor)*(i_pitch<<x_factor)+(i_col<<x_factor)];
- p_out[c] = (uint8_t)(t_value / t_scale); // FIXME wouldn't it be better to round instead of trunc ?
+ const type_t t_scale = pt_scale[(i_line<<y_factor)*(i_in_pitch<<x_factor)+(i_col<<x_factor)];
+ p_out[i_line * p_outpic->p[i_plane].i_pitch + i_col] = (uint8_t)(t_value / t_scale); // FIXME wouldn't it be better to round instead of trunc ?
}
}
}