vlc_module_begin();
set_description( _("Motion blur filter") );
set_capability( "video filter", 0 );
+ set_category( CAT_VIDEO );
+ set_subcategory( SUBCAT_VIDEO_VFILTER );
add_integer_with_range( "blur-factor", 80, 1, 127, NULL,
MODE_TEXT, MODE_LONGTEXT, VLC_FALSE );
{
int i_index;
picture_t *p_pic;
+ video_format_t fmt = {0};
I_OUTPUTPICTURES = 0;
msg_Dbg( p_vout, "spawning the real video output" );
+ fmt.i_width = fmt.i_visible_width = p_vout->output.i_width;
+ fmt.i_height = fmt.i_visible_height = p_vout->output.i_height;
+ fmt.i_x_offset = fmt.i_y_offset = 0;
+ fmt.i_chroma = p_vout->output.i_chroma;
+ fmt.i_aspect = p_vout->output.i_aspect;
+ fmt.i_sar_num = p_vout->output.i_aspect * fmt.i_height / fmt.i_width;
+ fmt.i_sar_den = VOUT_ASPECT_FACTOR;
+
switch( p_vout->render.i_chroma )
{
case VLC_FOURCC('I','4','2','0'):
case VLC_FOURCC('I','Y','U','V'):
case VLC_FOURCC('Y','V','1','2'):
- p_vout->p_sys->p_vout = vout_Create( p_vout,
- p_vout->output.i_width, p_vout->output.i_height,
- p_vout->output.i_chroma, p_vout->output.i_aspect );
+ p_vout->p_sys->p_vout = vout_Create( p_vout, &fmt );
break;
default:
break;
{
vout_thread_t *p_vout = (vout_thread_t *)p_this;
- DEL_CALLBACKS( p_vout->p_sys->p_vout, SendEvents );
- vlc_object_detach( p_vout->p_sys->p_vout );
- vout_Destroy( p_vout->p_sys->p_vout );
+ if( p_vout->p_sys->p_vout )
+ {
+ DEL_CALLBACKS( p_vout->p_sys->p_vout, SendEvents );
+ vlc_object_detach( p_vout->p_sys->p_vout );
+ vout_Destroy( p_vout->p_sys->p_vout );
+ }
DEL_PARENT_CALLBACKS( SendEventsToChild );
/* There are margins, but with the same width : perfect ! */
p_vout->p_vlc->pf_memcpy(
p_dest->p[i].p_pixels, p_src->p[i].p_pixels,
- p_src->p[i].i_pitch * p_src->p[i].i_lines );
+ p_src->p[i].i_pitch * p_src->p[i].i_visible_lines );
}
else
{
uint8_t *p_out = p_dest->p[i].p_pixels;
int i_line;
- for( i_line = p_src->p[i].i_lines; i_line--; )
+ for( i_line = p_src->p[i].i_visible_lines; i_line--; )
{
p_vout->p_vlc->pf_memcpy( p_out, p_in,
p_src->p[i].i_visible_pitch );
p_new = p_newpic->p[i_plane].p_pixels;
p_old = p_oldpic->p[i_plane].p_pixels;
p_out_end = p_out + p_outpic->p[i_plane].i_pitch *
- p_outpic->p[i_plane].i_lines;
+ p_outpic->p[i_plane].i_visible_lines;
while ( p_out < p_out_end )
{
p_out_line_end = p_out + p_outpic->p[i_plane].i_visible_pitch;