#define MSG_TEXT N_("Time format string (%Y%m%d %H%M%S)")
#define MSG_LONGTEXT N_("Time format string (%Y = year, %m = month, %d = day, %H = hour, %M = minute, %S = second")
-#define POSX_TEXT N_("X offset, from left")
+#define POSX_TEXT N_("X offset")
#define POSX_LONGTEXT N_("X offset, from the left screen edge" )
-#define POSY_TEXT N_("Y offset, from the top")
+#define POSY_TEXT N_("Y offset")
#define POSY_LONGTEXT N_("Y offset, down from the top" )
#define OPACITY_TEXT N_("Opacity")
-#define OPACITY_LONGTEXT N_("The opacity (inverse of transparency) of " \
+#define OPACITY_LONGTEXT N_("Opacity (inverse of transparency) of " \
"overlay text. 0 = transparent, 255 = totally opaque. " )
+
#define SIZE_TEXT N_("Font size, pixels")
-#define SIZE_LONGTEXT N_("Specify the font size, in pixels, " \
- "with -1 = use freetype-fontsize" )
-
-#define COLOR_TEXT N_("Text Default Color")
-#define COLOR_LONGTEXT N_("The color of overlay text. 1 byte for each color, hexadecimal. " \
- "#000000 = all colors off, " \
- "0xFF0000 = just Red, 0xFFFFFF = all color on [White]" )
-#define POS_TEXT N_("Time position")
+#define SIZE_LONGTEXT N_("Font size, in pixels. Default is -1 (use default " \
+ "font size)." )
+
+#define COLOR_TEXT N_("Color")
+#define COLOR_LONGTEXT N_("Color of the text that will be rendered on "\
+ "the video. This must be an hexadecimal (like HTML colors). The first two "\
+ "chars are for red, then green, then blue. #000000 = black, #FF0000 = red,"\
+ " #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white" )
+
+#define POS_TEXT N_("Text position")
#define POS_LONGTEXT N_( \
- "You can enforce the time position on the video " \
+ "You can enforce the text position on the video " \
"(0=center, 1=left, 2=right, 4=top, 8=bottom, you can " \
- "also use combinations of these values by adding them).")
+ "also use combinations of these values, eg 6 = top-right).")
static int pi_pos_values[] = { 0, 1, 2, 4, 8, 5, 6, 9, 10 };
static char *ppsz_pos_descriptions[] =