p_in = p_pic->p[i_plane].p_pixels
+ pi_top_skip[i_plane] + pi_left_skip[i_plane];
- p_in_end = p_in + p_outpic->p[i_plane].i_lines
+ p_in_end = p_in + p_outpic->p[i_plane].i_visible_lines
* p_pic->p[i_plane].i_pitch;
p_out = p_outpic->p[i_plane].p_pixels;
for( i_plane = 0 ; i_plane < p_pic->i_planes ; i_plane++ )
{
pi_top_skip[i_plane] += p_vout->p_sys->pp_vout[ i_vout ].i_height
- * p_pic->p[i_plane].i_lines
+ * p_pic->p[i_plane].i_visible_lines
/ p_vout->output.i_height
* p_pic->p[i_plane].i_pitch;
}