/* Allocate the picture */
p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
p_pic->p->i_pitch = 4 * ((p_vout->output.i_width + 15) & ~15);
p_pic->p->i_pixel_pitch = 4;
p_pic->p->i_visible_pitch = 4 * p_vout->output.i_width;