p_pic->p->p_pixels = p_b[ 0 ]->write;
p_pic->p->i_pixel_pitch = p_b[ 0 ]->buffer.plb.pixelformat->size / 8;
p_pic->p->i_lines = p_vout->p_sys->mode.visible.y;
+ p_pic->p->i_visible_lines = p_vout->p_sys->mode.visible.y;
p_pic->p->i_pitch = p_b[ 0 ]->buffer.plb.stride;