/* Allocate the picture */
p_pic->p->i_lines = p_vout->p_sys->i_height;
+ p_pic->p->i_visible_lines = p_vout->p_sys->i_height;
p_pic->p->i_pitch = p_vout->p_sys->i_width;
p_pic->p->i_pixel_pitch = 1;
p_pic->p->i_visible_pitch = p_vout->p_sys->i_width;
}
p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
p_pic->p->p_pixels = (uint8_t*) p_pic->p_sys->p_image->MapLock();
p_pic->p->i_pitch = p_vout->p_sys->i_screen_depth;
p_pic->p->i_visible_pitch = p_pic->p->i_pixel_pitch