/*****************************************************************************
* common.h: Windows video output header file
*****************************************************************************
- * Copyright (C) 2001-2009 the VideoLAN team
+ * Copyright (C) 2001-2009 VLC authors and VideoLAN
* $Id$
*
* Authors: Gildas Bazin <gbazin@videolan.org>
* Damien Fouilleul <damienf@videolan.org>
+ * Martell Malone <martellmalone@gmail.com>
*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
+#ifdef MODULE_NAME_IS_directdraw
+# include <ddraw.h>
+#endif
+#ifdef MODULE_NAME_IS_direct3d11
+# include <d3d11.h>
+# if VLC_WINSTORE_APP
+# include <dxgi1_2.h>
+# else
+# include <dxgi.h>
+#endif
+# include <d3dcompiler.h>
+#endif
+#ifdef MODULE_NAME_IS_direct3d9
+# include <d3d9.h>
+# include <d3dx9effect.h>
+#endif
+#ifdef MODULE_NAME_IS_glwin32
+# include "../opengl.h"
+#endif
+#ifdef MODULE_NAME_IS_direct2d
+# include <d2d1.h>
+#endif
+
/*****************************************************************************
* event_thread_t: event thread
*****************************************************************************/
-#include <vlc_picture_pool.h>
#include "events.h"
-#ifdef MODULE_NAME_IS_wingapi
- typedef struct GXDisplayProperties {
- DWORD cxWidth;
- DWORD cyHeight;
- long cbxPitch;
- long cbyPitch;
- long cBPP;
- DWORD ffFormat;
- } GXDisplayProperties;
-
- typedef struct GXScreenRect {
- DWORD dwTop;
- DWORD dwLeft;
- DWORD dwWidth;
- DWORD dwHeight;
- } GXScreenRect;
-
-# define GX_FULLSCREEN 0x01
-# define GX_NORMALKEYS 0x02
-# define GX_LANDSCAPEKEYS 0x03
-
-# ifndef kfLandscape
-# define kfLandscape 0x8
-# define kfPalette 0x10
-# define kfDirect 0x20
-# define kfDirect555 0x40
-# define kfDirect565 0x80
-# define kfDirect888 0x100
-# define kfDirect444 0x200
-# define kfDirectInverted 0x400
-# endif
-
-#endif
-
/*****************************************************************************
* vout_sys_t: video output method descriptor
*****************************************************************************
/* size of the display */
RECT rect_display;
- int display_depth;
/* size of the overall window (including black bands) */
RECT rect_parent;
bool is_first_display;
bool is_on_top;
-#ifndef UNDER_CE
-
/* screensaver system settings to be restored when vout is closed */
- UINT i_spi_lowpowertimeout;
- UINT i_spi_powerofftimeout;
- UINT i_spi_screensavetimeout;
-
-#endif
+ UINT i_spi_screensaveactive;
/* Coordinates of src and dest images (used when blitting to display) */
RECT rect_src;
picture_pool_t *pool;
-#ifdef MODULE_NAME_IS_directx
+#ifdef MODULE_NAME_IS_directdraw
/* Multi-monitor support */
HMONITOR hmonitor; /* handle of the current monitor */
GUID *display_driver;
- HMONITOR (WINAPI* MonitorFromWindow)(HWND, DWORD);
- BOOL (WINAPI* GetMonitorInfo)(HMONITOR, LPMONITORINFO);
/* Overlay alignment restrictions */
int i_align_src_boundary;
bool use_wallpaper; /* show as desktop wallpaper ? */
bool use_overlay; /* Are we using an overlay surface */
+ bool restore_overlay;
/* DDraw capabilities */
bool can_blit_fourcc;
LPDIRECTDRAWCLIPPER clipper; /* clipper used for blitting */
HINSTANCE hddraw_dll; /* handle of the opened ddraw dll */
- picture_resource_t resource;
+ picture_sys_t *picsys;
/* It protects the following variables */
vlc_mutex_t lock;
#ifdef MODULE_NAME_IS_glwin32
HDC hGLDC;
HGLRC hGLRC;
- vout_opengl_t gl;
- vout_display_opengl_t vgl;
+ vlc_gl_t gl;
+ vout_display_opengl_t *vgl;
+ HDC affinityHDC; // DC for the selected GPU
+#endif
+
+#ifdef MODULE_NAME_IS_direct2d
+ HINSTANCE d2_dll; /* handle of the opened d2d1 dll */
+ ID2D1Factory *d2_factory; /* D2D factory */
+ ID2D1HwndRenderTarget *d2_render_target; /* D2D rendering target */
+ ID2D1Bitmap *d2_bitmap; /* D2 bitmap */
#endif
-#ifdef MODULE_NAME_IS_direct3d
+#ifdef MODULE_NAME_IS_direct3d11
+#if !VLC_WINSTORE_APP
+ HINSTANCE hdxgi_dll; /* handle of the opened dxgi dll */
+ HINSTANCE hd3d11_dll; /* handle of the opened d3d11 dll */
+ HINSTANCE hd3dcompiler_dll; /* handle of the opened d3dcompiler dll */
+ IDXGIAdapter *dxgiadapter; /* DXGI adapter */
+ IDXGIFactory *dxgifactory; /* DXGI factory */
+ IDXGISwapChain *dxgiswapChain; /* DXGI 1.0 swap chain */
+ /* We should find a better way to store this or atleast a shorter name */
+ PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN OurD3D11CreateDeviceAndSwapChain;
+ PFN_D3D11_CREATE_DEVICE OurD3D11CreateDevice;
+ pD3DCompile OurD3DCompile;
+#else
+ IDXGISwapChain1 *dxgiswapChain; /* DXGI 1.1 swap chain */
+#endif
+ ID3D11Device *d3ddevice; /* D3D device */
+ ID3D11DeviceContext *d3dcontext; /* D3D context */
+ ID3D11Texture2D *d3dtexture;
+ ID3D11ShaderResourceView *d3dresViewY;
+ ID3D11ShaderResourceView *d3dresViewUV;
+ ID3D11RenderTargetView *d3drenderTargetView;
+ ID3D11DepthStencilView *d3ddepthStencilView;
+ ID3D11VertexShader *d3dvertexShader;
+ ID3D11PixelShader *d3dpixelShader;
+ ID3D11InputLayout *d3dvertexLayout;
+ ID3D11SamplerState *d3dsampState;
+ picture_sys_t *picsys;
+ D3D_FEATURE_LEVEL d3dfeaturelevel;
+ DXGI_FORMAT d3dFormatTex;
+ DXGI_FORMAT d3dFormatY;
+ DXGI_FORMAT d3dFormatUV;
+ vlc_fourcc_t vlcFormat;
+#endif
+
+#ifdef MODULE_NAME_IS_direct3d9
bool allow_hw_yuv; /* Should we use hardware YUV->RGB conversions */
/* show video on desktop window ? */
bool use_desktop;
// core objects
HINSTANCE hd3d9_dll; /* handle of the opened d3d9 dll */
+ HINSTANCE hd3d9x_dll; /* handle of the opened d3d9x dll */
+ IDirect3DPixelShader9* d3dx_shader;
LPDIRECT3D9 d3dobj;
+ D3DCAPS9 d3dcaps;
LPDIRECT3DDEVICE9 d3ddev;
D3DPRESENT_PARAMETERS d3dpp;
+
// scene objects
LPDIRECT3DTEXTURE9 d3dtex;
LPDIRECT3DVERTEXBUFFER9 d3dvtc;
+ D3DFORMAT d3dregion_format;
+ int d3dregion_count;
+ struct d3d_region_t *d3dregion;
- picture_resource_t resource;
+ picture_sys_t *picsys;
/* */
bool reset_device;
bool reopen_device;
+ bool lost_not_ready;
+ bool clear_scene;
/* It protects the following variables */
vlc_mutex_t lock;
bool desktop_requested;
#endif
-#if defined(MODULE_NAME_IS_wingdi) || defined(MODULE_NAME_IS_wingapi)
+#if defined(MODULE_NAME_IS_wingdi)
int i_depth;
/* Our offscreen bitmap and its framebuffer */
RGBQUAD green;
RGBQUAD blue;
};
-
-# ifdef MODULE_NAME_IS_wingapi
- HINSTANCE gapi_dll; /* handle of the opened gapi dll */
-
- /* GAPI functions */
- int (*GXOpenDisplay)(HWND hWnd, DWORD dwFlags);
- int (*GXCloseDisplay)();
- void *(*GXBeginDraw)();
- int (*GXEndDraw)();
- GXDisplayProperties (*GXGetDisplayProperties)();
- int (*GXSuspend)();
- int (*GXResume)();
-# endif
#endif
};
-#ifdef MODULE_NAME_IS_wingapi
-# define GXOpenDisplay vd->sys->GXOpenDisplay
-# define GXCloseDisplay vd->sys->GXCloseDisplay
-# define GXBeginDraw vd->sys->GXBeginDraw
-# define GXEndDraw vd->sys->GXEndDraw
-# define GXGetDisplayProperties vd->sys->GXGetDisplayProperties
-# define GXSuspend vd->sys->GXSuspend
-# define GXResume vd->sys->GXResume
-#endif
-
/*****************************************************************************
* Prototypes from common.c
*****************************************************************************/
void CommonManage(vout_display_t *);
int CommonControl(vout_display_t *, int , va_list );
void CommonDisplay(vout_display_t *);
+int CommonUpdatePicture(picture_t *, picture_t **, uint8_t *, unsigned);
void UpdateRects (vout_display_t *,
const vout_display_cfg_t *,
bool is_forced);
void AlignRect(RECT *, int align_boundary, int align_size);
+picture_pool_t *CommonPool(vout_display_t *, unsigned);
+
/*****************************************************************************
* Constants
*****************************************************************************/
#define DX_POSITION_CHANGE 0x1000
#define DX_WALLPAPER_CHANGE 0x2000
#define DX_DESKTOP_CHANGE 0x4000
-
-/*****************************************************************************
- * WinCE helpers
- *****************************************************************************/
-#ifdef UNDER_CE
-
-#define AdjustWindowRect(a,b,c)
-
-#ifndef GCL_HBRBACKGROUND
-# define GCL_HBRBACKGROUND (-10)
-#endif
-
-//#define FindWindowEx(a,b,c,d) 0
-
-#define GetWindowPlacement(a,b)
-#define SetWindowPlacement(a,b)
-/*typedef struct _WINDOWPLACEMENT {
- UINT length;
- UINT flags;
- UINT showCmd;
- POINT ptMinPosition;
- POINT ptMaxPosition;
- RECT rcNormalPosition;
-} WINDOWPLACEMENT;*/
-
-#ifndef WM_NCMOUSEMOVE
-# define WM_NCMOUSEMOVE 160
-#endif
-#ifndef CS_OWNDC
-# define CS_OWNDC 32
-#endif
-#ifndef SC_SCREENSAVE
-# define SC_SCREENSAVE 0xF140
-#endif
-#ifndef SC_MONITORPOWER
-# define SC_MONITORPOWER 0xF170
-#endif
-#ifndef WM_NCPAINT
-# define WM_NCPAINT 133
-#endif
-#ifndef WS_OVERLAPPEDWINDOW
-# define WS_OVERLAPPEDWINDOW 0xcf0000
-#endif
-#ifndef WS_EX_NOPARENTNOTIFY
-# define WS_EX_NOPARENTNOTIFY 4
-#endif
-#ifndef WS_EX_APPWINDOW
-#define WS_EX_APPWINDOW 0x40000
-#endif
-
-//#define SetWindowLongPtr SetWindowLong
-//#define GetWindowLongPtr GetWindowLong
-//#define GWLP_USERDATA GWL_USERDATA
-
-#endif //UNDER_CE