Direct3DUnlockSurface(picture);
Direct3DRenderScene(vd, surface);
-
- Direct3DLockSurface(picture);
#endif
}
if (FAILED(hr)) {
msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
}
+
#if 0
VLC_UNUSED(picture);
#else
/* XXX See Prepare() */
+ Direct3DLockSurface(picture);
picture_Release(picture);
#endif