]> git.sesse.net Git - vlc/blobdiff - modules/video_output/opengl.c
Direct2D/3D does not need to clamp to display size.
[vlc] / modules / video_output / opengl.c
index 4ab6a0f4bd5e7dc0b092887749e9b691c62bf4ca..06bbfc2b20d2763eb173d67107bf77f7bd3ac556 100644 (file)
@@ -1,13 +1,14 @@
 /*****************************************************************************
- * opengl.c: OpenGL video output
+ * opengl.c: OpenGL and OpenGL ES output common code
  *****************************************************************************
  * Copyright (C) 2004 the VideoLAN team
- * $Id$
+ * Copyright (C) 2009 Laurent Aimar
  *
  * Authors: Cyril Deguet <asmax@videolan.org>
  *          Gildas Bazin <gbazin@videolan.org>
  *          Eric Petit <titer@m0k.org>
  *          Cedric Cocquebert <cedric.cocquebert@supelec.fr>
+ *          Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
  *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
  *****************************************************************************/
 
-/*****************************************************************************
- * Preamble
- *****************************************************************************/
-#include <errno.h>                                                 /* ENOMEM */
-
-#include <vlc/vlc.h>
-#include <vlc_vout.h>
-
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#include <OpenGL/glext.h>
-
-/* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
-   This allows sizes which are not powers of 2 */
-#define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
-
-/* OS X OpenGL supports YUV. Hehe. */
-#define VLCGL_FORMAT GL_YCBCR_422_APPLE
-#define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
+#include <vlc_common.h>
+#include <vlc_picture_pool.h>
+#include <vlc_opengl.h>
+
+#include "opengl.h"
+// Define USE_OPENGL_ES to the GL ES Version you want to select
+
+#if !defined (__APPLE__)
+# if USE_OPENGL_ES == 2
+#  include <GLES2/gl2ext.h>
+# elif USE_OPENGL_ES == 1
+#  include <GLES/glext.h>
+//# else
+//# include <GL/glext.h>
+# endif
 #else
-
-#include <GL/gl.h>
-#define VLCGL_TARGET GL_TEXTURE_2D
-
-/* RV16 */
-#ifndef GL_UNSIGNED_SHORT_5_6_5
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+# if USE_OPENGL_ES == 2
+#  include <OpenGLES/ES2/gl.h>
+# elif USE_OPENGL_ES == 1
+#  include <OpenGLES/ES1/gl.h>
+# else
+#  define MACOS_OPENGL
+#  include <OpenGL/glext.h>
+# endif
 #endif
-//#define VLCGL_RGB_FORMAT GL_RGB
-//#define VLCGL_RGB_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-/* RV24 */
-//#define VLCGL_RGB_FORMAT GL_RGB
-//#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
 
-/* RV32 */
-#define VLCGL_RGB_FORMAT GL_RGBA
-#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
-
-/* YUY2 */
 #ifndef YCBCR_MESA
-#define YCBCR_MESA 0x8757
+# define YCBCR_MESA 0x8757
 #endif
 #ifndef UNSIGNED_SHORT_8_8_MESA
-#define UNSIGNED_SHORT_8_8_MESA 0x85BA
+# define UNSIGNED_SHORT_8_8_MESA 0x85BA
 #endif
-#define VLCGL_YUV_FORMAT YCBCR_MESA
-#define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
-
-/* Use RGB on Win32/GLX */
-#define VLCGL_FORMAT VLCGL_RGB_FORMAT
-#define VLCGL_TYPE   VLCGL_RGB_TYPE
-//#define VLCGL_FORMAT VLCGL_YUV_FORMAT
-//#define VLCGL_TYPE   VLCGL_YUV_TYPE
+/* RV16 */
+#ifndef GL_UNSIGNED_SHORT_5_6_5
+# define GL_UNSIGNED_SHORT_5_6_5 0x8363
 #endif
-
 #ifndef GL_CLAMP_TO_EDGE
-#   define GL_CLAMP_TO_EDGE 0x812F
+# define GL_CLAMP_TO_EDGE 0x812F
 #endif
 
-/* OpenGL effects */
-#define OPENGL_EFFECT_NONE             1
-#define OPENGL_EFFECT_CUBE             2
-#define OPENGL_EFFECT_TRANSPARENT_CUBE 4
-#if defined( HAVE_GL_GLU_H ) || defined( __APPLE__ )
-    #define OPENGL_MORE_EFFECT           8
-#endif
 
-#ifdef OPENGL_MORE_EFFECT
-    #include <math.h>
-    #ifdef __APPLE__
-        #include <OpenGL/glu.h>
-    #else
-        #include <GL/glu.h>
-    #endif
-/* 3D MODEL */
-    #define CYLINDER 8
-    #define TORUS     16
-    #define SPHERE   32
-/*GRID2D TRANSFORMATION */
-    #define SQUAREXY 64
-    #define SQUARER  128
-    #define ASINXY   256
-    #define ASINR    512
-    #define SINEXY   1024
-    #define SINER    2048
-    #define INIFILE     4096                    // not used, just for mark end ...
-    #define SIGN(x)     (x < 0 ? (-1) : 1)
-    #define PID2     1.570796326794896619231322
-
-    static const char *ppsz_effects[] = {
-            "none", "cube", "transparent-cube", "cylinder", "torus", "sphere","SQUAREXY","SQUARER", "ASINXY", "ASINR", "SINEXY", "SINER" };
-    static const char *ppsz_effects_text[] = {
-            N_("None"), N_("Cube"), N_("Transparent Cube"),
-            N_("Cylinder"), N_("Torus"), N_("Sphere"), N_("SQUAREXY"),N_("SQUARER"), N_("ASINXY"), N_("ASINR"), N_("SINEXY"), N_("SINER") };
-#endif
+#if USE_OPENGL_ES
+# define VLCGL_TARGET GL_TEXTURE_2D
 
-/*****************************************************************************
- * Vout interface
- *****************************************************************************/
-static int  CreateVout   ( vlc_object_t * );
-static void DestroyVout  ( vlc_object_t * );
-static int  Init         ( vout_thread_t * );
-static void End          ( vout_thread_t * );
-static int  Manage       ( vout_thread_t * );
-static void Render       ( vout_thread_t *, picture_t * );
-static void DisplayVideo ( vout_thread_t *, picture_t * );
-static int  Control      ( vout_thread_t *, int, va_list );
+# define VLCGL_RGB_FORMAT GL_RGB
+# define VLCGL_RGB_TYPE   GL_UNSIGNED_SHORT_5_6_5
 
-static inline int GetAlignedSize( int );
+// Use RGB with OpenGLES
+# define VLCGL_FORMAT VLCGL_RGB_FORMAT
+# define VLCGL_TYPE   VLCGL_RGB_TYPE
 
-static int InitTextures  ( vout_thread_t * );
-static int SendEvents    ( vlc_object_t *, char const *,
-                           vlc_value_t, vlc_value_t, void * );
+#elif defined(MACOS_OPENGL)
 
-#ifdef OPENGL_MORE_EFFECT
-static float Z_Compute   ( float, int, float, float );
-static void Transform    ( float, int, float, float, int, int, int, int, double *, double * );
+/* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
+   This allows sizes which are not powers of 2 */
+# define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
 
-/*****************************************************************************
- * Module descriptor
- *****************************************************************************/
-#define ACCURACY_TEXT N_( "OpenGL sampling accuracy " )
-#define ACCURACY_LONGTEXT N_( "Select the accuracy of 3D object sampling(1 = min and 10 = max)" )
-#define RADIUS_TEXT N_( "OpenGL Cylinder radius" )
-#define RADIUS_LONGTEXT N_( "Radius of the OpenGL cylinder effect, if enabled" )
-#define POV_X_TEXT N_("Point of view x-coordinate")
-#define POV_X_LONGTEXT N_("Point of view (X coordinate) of the cube/cylinder "\
-                           "effect, if enabled.")
-#define POV_Y_TEXT N_("Point of view y-coordinate")
-#define POV_Y_LONGTEXT N_("Point of view (Y coordinate) of the cube/cylinder "\
-                           "effect, if enabled.")
-#define POV_Z_TEXT N_("Point of view z-coordinate")
-#define POV_Z_LONGTEXT N_("Point of view (Z coordinate) of the cube/cylinder "\
-                           "effect, if enabled.")
-#endif
-#define PROVIDER_TEXT N_("OpenGL Provider")
-#define PROVIDER_LONGTEXT N_("Allows you to modify what OpenGL provider should be used")
-#define SPEED_TEXT N_( "OpenGL cube rotation speed" )
-#define SPEED_LONGTEXT N_( "Rotation speed of the OpenGL cube effect, if " \
-        "enabled." )
-#define EFFECT_TEXT N_("Effect")
-#define EFFECT_LONGTEXT N_( \
-    "Several visual OpenGL effects are available." )
-
-#ifndef OPENGL_MORE_EFFECT
-static const char *ppsz_effects[] = {
-        "none", "cube", "transparent-cube" };
-static const char *ppsz_effects_text[] = {
-        N_("None"), N_("Cube"), N_("Transparent Cube") };
-#endif
+/* OS X OpenGL supports YUV. Hehe. */
+# define VLCGL_FORMAT GL_YCBCR_422_APPLE
+# define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
 
-vlc_module_begin();
-    set_shortname( "OpenGL" );
-    set_category( CAT_VIDEO );
-    set_subcategory( SUBCAT_VIDEO_VOUT );
-    set_description( _("OpenGL video output") );
-#ifdef __APPLE__
-    set_capability( "video output", 200 );
 #else
-    set_capability( "video output", 20 );
-#endif
-    add_shortcut( "opengl" );
-    add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
-                    SPEED_LONGTEXT, VLC_TRUE );
-#ifdef OPENGL_MORE_EFFECT
-    add_integer_with_range( "opengl-accuracy", 4, 1, 10, NULL, ACCURACY_TEXT,
-                    ACCURACY_LONGTEXT, VLC_TRUE );
-    add_float_with_range( "opengl-pov-x", 0.0, -1.0, 1.0, NULL, POV_X_TEXT,
-                    POV_X_LONGTEXT, VLC_TRUE );
-    add_float_with_range( "opengl-pov-y", 0.0, -1.0, 1.0, NULL, POV_Y_TEXT,
-                    POV_Y_LONGTEXT, VLC_TRUE );
-    add_float_with_range( "opengl-pov-z", -1.0, -1.0, 1.0, NULL, POV_Z_TEXT,
-                    POV_Z_LONGTEXT, VLC_TRUE );
-    add_float( "opengl-cylinder-radius", -100.0, NULL, RADIUS_TEXT,
-                    RADIUS_LONGTEXT, VLC_TRUE );
-
-#endif
-    /* Allow opengl provider plugin selection */
-    add_string( "opengl-provider", "default", NULL, PROVIDER_TEXT, 
-                    PROVIDER_LONGTEXT, VLC_TRUE );
-    set_callbacks( CreateVout, DestroyVout );
-    add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
-                 EFFECT_LONGTEXT, VLC_FALSE );
-        change_string_list( ppsz_effects, ppsz_effects_text, 0 );
-vlc_module_end();
-
-/*****************************************************************************
- * vout_sys_t: video output method descriptor
- *****************************************************************************
- * This structure is part of the video output thread descriptor.
- * It describes the OpenGL specific properties of the output thread.
- *****************************************************************************/
-struct vout_sys_t
-{
-    vout_thread_t *p_vout;
-
-    uint8_t    *pp_buffer[2];
-    int         i_index;
-    int         i_tex_width;
-    int         i_tex_height;
-    GLuint      p_textures[2];
-
-    int         i_effect;
 
-    float       f_speed;
-    float       f_radius;
-};
+# define VLCGL_TARGET GL_TEXTURE_2D
 
-/*****************************************************************************
- * CreateVout: This function allocates and initializes the OpenGL vout method.
- *****************************************************************************/
-static int CreateVout( vlc_object_t *p_this )
-{
-    vout_thread_t *p_vout = (vout_thread_t *)p_this;
-    vout_sys_t *p_sys;
-    char * psz;
-
-    /* Allocate structure */
-    p_vout->p_sys = p_sys = malloc( sizeof( vout_sys_t ) );
-    if( p_sys == NULL )
-    {
-        msg_Err( p_vout, "out of memory" );
-        return VLC_EGENERIC;
-    }
+/* RV32 */
+# define VLCGL_RGB_FORMAT GL_RGBA
+# define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
 
-    var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
+/* YUY2 */
+# define VLCGL_YUV_FORMAT YCBCR_MESA
+# define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA
 
-    p_sys->i_index = 0;
-#ifdef __APPLE__
-    p_sys->i_tex_width  = p_vout->fmt_in.i_width;
-    p_sys->i_tex_height = p_vout->fmt_in.i_height;
-#else
-    /* A texture must have a size aligned on a power of 2 */
-    p_sys->i_tex_width  = GetAlignedSize( p_vout->fmt_in.i_width );
-    p_sys->i_tex_height = GetAlignedSize( p_vout->fmt_in.i_height );
+/* Use RGB on Win32/GLX */
+# define VLCGL_FORMAT VLCGL_RGB_FORMAT
+# define VLCGL_TYPE   VLCGL_RGB_TYPE
 #endif
 
-    msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
-             p_sys->i_tex_height );
-
-    /* Get window */
-    p_sys->p_vout =
-        (vout_thread_t *)vlc_object_create( p_this, VLC_OBJECT_OPENGL );
-    if( p_sys->p_vout == NULL )
-    {
-        msg_Err( p_vout, "out of memory" );
-        return VLC_ENOMEM;
-    }
-    vlc_object_attach( p_sys->p_vout, p_this );
-
-    p_sys->p_vout->i_window_width = p_vout->i_window_width;
-    p_sys->p_vout->i_window_height = p_vout->i_window_height;
-    p_sys->p_vout->b_fullscreen = p_vout->b_fullscreen;
-    p_sys->p_vout->render.i_width = p_vout->render.i_width;
-    p_sys->p_vout->render.i_height = p_vout->render.i_height;
-    p_sys->p_vout->render.i_aspect = p_vout->render.i_aspect;
-    p_sys->p_vout->fmt_render = p_vout->fmt_render;
-    p_sys->p_vout->fmt_in = p_vout->fmt_in;
-    p_sys->p_vout->b_scale = p_vout->b_scale;
-    p_sys->p_vout->i_alignment = p_vout->i_alignment;
-
-    psz = config_GetPsz( p_vout, "opengl-provider" );
-
-    msg_Dbg( p_vout, "requesting \"%s\" opengl provider",
-                      psz ? psz : "default" );
-
-    p_sys->p_vout->p_module =
-        module_Need( p_sys->p_vout, "opengl provider", psz, 0 );
-    free( psz );
-    if( p_sys->p_vout->p_module == NULL )
-    {
-        msg_Warn( p_vout, "No OpenGL provider found" );
-        vlc_object_detach( p_sys->p_vout );
-        vlc_object_destroy( p_sys->p_vout );
-        return VLC_ENOOBJ;
-    }
-
-    p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
-    p_sys->f_radius = var_CreateGetFloat( p_vout, "opengl-cylinder-radius" );
-
-    p_vout->pf_init = Init;
-    p_vout->pf_end = End;
-    p_vout->pf_manage = Manage;
-    p_vout->pf_render = Render;
-    p_vout->pf_display = DisplayVideo;
-    p_vout->pf_control = Control;
-
-    /* Forward events from the opengl provider */
-    var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
-    var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
-    var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
-    var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
-    var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
-    var_Create( p_sys->p_vout, "video-on-top",
-                VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
-
-    var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
-    var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
-    var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
-    var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
-    var_AddCallback( p_sys->p_vout, "mouse-button-down", SendEvents, p_vout );
-
-    return VLC_SUCCESS;
+static inline int GetAlignedSize(unsigned size)
+{
+    /* Return the smallest larger or equal power of 2 */
+    unsigned align = 1 << (8 * sizeof (unsigned) - clz(size));
+    return ((align >> 1) == size) ? size : align;
 }
 
-/*****************************************************************************
- * Init: initialize the OpenGL video thread output method
- *****************************************************************************/
-static int Init( vout_thread_t *p_vout )
+int vout_display_opengl_Init(vout_display_opengl_t *vgl,
+                             video_format_t *fmt,
+                             vlc_gl_t *gl)
 {
-    vout_sys_t *p_sys = p_vout->p_sys;
-    int i_pixel_pitch;
-    vlc_value_t val;
-
-    p_sys->p_vout->pf_init( p_sys->p_vout );
-
-/* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
-#if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA)
-    p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
-    i_pixel_pitch = 2;
-
-#elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
-    p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
-    i_pixel_pitch = 2;
-
+    vgl->gl = gl;
+
+    /* Find the chroma we will use and update fmt */
+    /* TODO: We use YCbCr on Mac which is Y422, but on OSX it seems to == YUY2. Verify */
+#if (defined(WORDS_BIGENDIAN) && VLCGL_FORMAT == GL_YCBCR_422_APPLE) || (VLCGL_FORMAT == YCBCR_MESA)
+    fmt->i_chroma = VLC_CODEC_YUYV;
+    vgl->tex_pixel_size = 2;
+#elif defined(GL_YCBCR_422_APPLE) && (VLCGL_FORMAT == GL_YCBCR_422_APPLE)
+    fmt->i_chroma = VLC_CODEC_UYVY;
+    vgl->tex_pixel_size = 2;
 #elif VLCGL_FORMAT == GL_RGB
 #   if VLCGL_TYPE == GL_UNSIGNED_BYTE
-    p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
-#       if defined( WORDS_BIGENDIAN )
-    p_vout->output.i_rmask = 0x00ff0000;
-    p_vout->output.i_gmask = 0x0000ff00;
-    p_vout->output.i_bmask = 0x000000ff;
+    fmt->i_chroma = VLC_CODEC_RGB24;
+#       if defined(WORDS_BIGENDIAN)
+    fmt->i_rmask = 0x00ff0000;
+    fmt->i_gmask = 0x0000ff00;
+    fmt->i_bmask = 0x000000ff;
 #       else
-    p_vout->output.i_rmask = 0x000000ff;
-    p_vout->output.i_gmask = 0x0000ff00;
-    p_vout->output.i_bmask = 0x00ff0000;
+    fmt->i_rmask = 0x000000ff;
+    fmt->i_gmask = 0x0000ff00;
+    fmt->i_bmask = 0x00ff0000;
 #       endif
-    i_pixel_pitch = 3;
+    vgl->tex_pixel_size = 3;
 #   else
-    p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
-#       if defined( WORDS_BIGENDIAN )
-    p_vout->output.i_rmask = 0x001f;
-    p_vout->output.i_gmask = 0x07e0;
-    p_vout->output.i_bmask = 0xf800;
+    fmt->i_chroma = VLC_CODEC_RGB16;
+#       if defined(WORDS_BIGENDIAN)
+    fmt->i_rmask = 0x001f;
+    fmt->i_gmask = 0x07e0;
+    fmt->i_bmask = 0xf800;
 #       else
-    p_vout->output.i_rmask = 0xf800;
-    p_vout->output.i_gmask = 0x07e0;
-    p_vout->output.i_bmask = 0x001f;
+    fmt->i_rmask = 0xf800;
+    fmt->i_gmask = 0x07e0;
+    fmt->i_bmask = 0x001f;
 #       endif
-    i_pixel_pitch = 2;
+    vgl->tex_pixel_size = 2;
 #   endif
 #else
-    p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
-#       if defined( WORDS_BIGENDIAN )
-    p_vout->output.i_rmask = 0xff000000;
-    p_vout->output.i_gmask = 0x00ff0000;
-    p_vout->output.i_bmask = 0x0000ff00;
+    fmt->i_chroma = VLC_CODEC_RGB32;
+#       if defined(WORDS_BIGENDIAN)
+    fmt->i_rmask = 0xff000000;
+    fmt->i_gmask = 0x00ff0000;
+    fmt->i_bmask = 0x0000ff00;
 #       else
-    p_vout->output.i_rmask = 0x000000ff;
-    p_vout->output.i_gmask = 0x0000ff00;
-    p_vout->output.i_bmask = 0x00ff0000;
+    fmt->i_rmask = 0x000000ff;
+    fmt->i_gmask = 0x0000ff00;
+    fmt->i_bmask = 0x00ff0000;
 #       endif
-    i_pixel_pitch = 4;
+    vgl->tex_pixel_size = 4;
 #endif
 
-    /* Since OpenGL can do rescaling for us, stick to the default
-     * coordinates and aspect. */
-    p_vout->output.i_width  = p_vout->render.i_width;
-    p_vout->output.i_height = p_vout->render.i_height;
-    p_vout->output.i_aspect = p_vout->render.i_aspect;
-
-    p_vout->fmt_out = p_vout->fmt_in;
-    p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
-
-    /* We know the chroma, allocate one buffer which will be used
-     * directly by the decoder */
-    p_sys->pp_buffer[0] =
-        malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
-    if( !p_sys->pp_buffer[0] )
-    {
-        msg_Err( p_vout, "out of memory" );
-        return -1;
+    vgl->fmt = *fmt;
+
+    /* */
+    for (int i = 0; i < VLCGL_TEXTURE_COUNT; i++) {
+        vgl->texture[i] = 0;
+        vgl->buffer[i]  = NULL;
     }
-    p_sys->pp_buffer[1] =
-        malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
-    if( !p_sys->pp_buffer[1] )
-    {
-        msg_Err( p_vout, "out of memory" );
-        return -1;
+    vgl->pool = NULL;
+
+    bool supports_npot = false;
+#if USE_OPENGL_ES == 2
+    supports_npot = true;
+#elif defined(MACOS_OPENGL)
+    supports_npot = true;
+#endif
+
+#if defined(__APPLE__) && USE_OPENGL_ES == 1
+    if (!vlc_gl_Lock(vgl->gl)) {
+        const char* extensions = (char*) glGetString(GL_EXTENSIONS);
+        if (extensions) {
+            bool npot = strstr(extensions, "GL_APPLE_texture_2D_limited_npot") != 0;
+            if (npot)
+                supports_npot = true;
+        }
+        vlc_gl_Unlock(vgl->gl);
     }
+#endif
 
-    p_vout->p_picture[0].i_planes = 1;
-    p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
-    p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
-    p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
-    p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
-    p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
-        p_vout->p_picture[0].p->i_pixel_pitch;
-    p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
-        p_vout->p_picture[0].p->i_pixel_pitch;
+    /* Texture size */
+    if (supports_npot) {
+        vgl->tex_width  = fmt->i_width;
+        vgl->tex_height = fmt->i_height;
+    }
+    else {
+        /* A texture must have a size aligned on a power of 2 */
+        vgl->tex_width  = GetAlignedSize(fmt->i_width);
+        vgl->tex_height = GetAlignedSize(fmt->i_height);
+    }
 
-    p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
-    p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
 
-    PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
+    /* */
+    if (!vlc_gl_Lock(vgl->gl)) {
 
-    I_OUTPUTPICTURES = 1;
+        glDisable(GL_BLEND);
+        glDisable(GL_DEPTH_TEST);
+        glDepthMask(GL_FALSE);
+        glDisable(GL_CULL_FACE);
+        glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+        glClear(GL_COLOR_BUFFER_BIT);
 
-    if( p_sys->p_vout->pf_lock &&
-        p_sys->p_vout->pf_lock( p_sys->p_vout ) )
-    {
-        msg_Warn( p_vout, "could not lock OpenGL provider" );
-        return 0;
+        vlc_gl_Unlock(vgl->gl);
     }
+    return VLC_SUCCESS;
+}
 
-    InitTextures( p_vout );
+void vout_display_opengl_Clean(vout_display_opengl_t *vgl)
+{
+    /* */
+    if (!vlc_gl_Lock(vgl->gl)) {
 
-    glDisable(GL_BLEND);
-    glDisable(GL_DEPTH_TEST);
-    glDepthMask(GL_FALSE);
-    glDisable(GL_CULL_FACE);
-    glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
-    glClear( GL_COLOR_BUFFER_BIT );
+        glFinish();
+        glFlush();
+        glDeleteTextures(VLCGL_TEXTURE_COUNT, vgl->texture);
 
-    /* Check if the user asked for useless visual effects */
-    var_Get( p_vout, "opengl-effect", &val );
-    if( !val.psz_string || !strcmp( val.psz_string, "none" ))
-    {
-        p_sys->i_effect = OPENGL_EFFECT_NONE;
+        vlc_gl_Unlock(vgl->gl);
     }
-    else if( !strcmp( val.psz_string, "cube" ) )
-    {
-        p_sys->i_effect = OPENGL_EFFECT_CUBE;
-
-        glEnable( GL_CULL_FACE);
+    if (vgl->pool) {
+        picture_pool_Delete(vgl->pool);
+        for (int i = 0; i < VLCGL_TEXTURE_COUNT; i++)
+            free(vgl->buffer[i]);
     }
-    else if( !strcmp( val.psz_string, "transparent-cube" ) )
-    {
-        p_sys->i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
+}
 
-        glDisable( GL_DEPTH_TEST );
-        glEnable( GL_BLEND );
-        glBlendFunc( GL_SRC_ALPHA, GL_ONE );
-    }
-    else
-    {
-#ifdef OPENGL_MORE_EFFECT
-        p_sys->i_effect = 3;
-        while (( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]) ) && (pow(2,p_sys->i_effect) < INIFILE))
-        {
-            p_sys->i_effect ++;
-        }
-        if (pow(2,p_sys->i_effect) < INIFILE)
-            p_sys->i_effect = pow(2,p_sys->i_effect);
-        else if ( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]))
-        {
-            msg_Warn( p_vout, "no valid opengl effect provided, using "
-                      "\"none\"" );
-            p_sys->i_effect = OPENGL_EFFECT_NONE;
-        }
+int vout_display_opengl_ResetTextures(vout_display_opengl_t *vgl)
+{
+    if (vlc_gl_Lock(vgl->gl))
+        return VLC_EGENERIC;
+
+    glDeleteTextures(VLCGL_TEXTURE_COUNT, vgl->texture);
+
+    glGenTextures(VLCGL_TEXTURE_COUNT, vgl->texture);
+    for (int i = 0; i < VLCGL_TEXTURE_COUNT; i++) {
+        glBindTexture(VLCGL_TARGET, vgl->texture[i]);
+
+#if !USE_OPENGL_ES
+        /* Set the texture parameters */
+        glTexParameterf(VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0);
+        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+
+        glTexParameteri(VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameteri(VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        glTexParameteri(VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        glTexParameteri(VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+#ifdef MACOS_OPENGL
+        /* Tell the driver not to make a copy of the texture but to use
+           our buffer */
+        glEnable(GL_UNPACK_CLIENT_STORAGE_APPLE);
+        glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
+
+#if 0
+        /* Use VRAM texturing */
+        glTexParameteri(VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
+                         GL_STORAGE_CACHED_APPLE);
 #else
-        msg_Warn( p_vout, "no valid opengl effect provided, using "
-                  "\"none\"" );
-        p_sys->i_effect = OPENGL_EFFECT_NONE;
+        /* Use AGP texturing */
+        glTexParameteri(VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
+                         GL_STORAGE_SHARED_APPLE);
 #endif
-    }
-    if( val.psz_string ) free( val.psz_string );
-
-    if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
-                OPENGL_EFFECT_TRANSPARENT_CUBE ) )
-    {
-        /* Set the perpective */
-        glMatrixMode( GL_PROJECTION );
-        glLoadIdentity();
-        glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
-        glMatrixMode( GL_MODELVIEW );
-        glLoadIdentity();
-        glTranslatef( 0.0, 0.0, - 5.0 );
-    }
-#ifdef OPENGL_MORE_EFFECT
-    else
-    {
-        /* Set the perpective */
-        glMatrixMode( GL_PROJECTION );
-        glLoadIdentity();
-        glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
-        glMatrixMode( GL_MODELVIEW );
-        glLoadIdentity();
-        glTranslatef( 0.0, 0.0, -3.0 );
-
-        float f_pov_x, f_pov_y, f_pov_z;
-        f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
-        f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
-        f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
-        gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
-    }
 #endif
-    if( p_sys->p_vout->pf_unlock )
-    {
-        p_sys->p_vout->pf_unlock( p_sys->p_vout );
+
+        /* Call glTexImage2D only once, and use glTexSubImage2D later */
+        if (vgl->buffer[i]) {
+            glTexImage2D(VLCGL_TARGET, 0, VLCGL_FORMAT, vgl->tex_width,
+                         vgl->tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
+                         vgl->buffer[i]);
+        }
     }
 
-    return 0;
+    vlc_gl_Unlock(vgl->gl);
+    return VLC_SUCCESS;
 }
 
-/*****************************************************************************
- * End: terminate GLX video thread output method
- *****************************************************************************/
-static void End( vout_thread_t *p_vout )
-{
-    vout_sys_t *p_sys = p_vout->p_sys;
+#ifdef MACOS_OPENGL
+/* XXX See comment vout_display_opengl_Prepare */
+struct picture_sys_t {
+    vout_display_opengl_t *vgl;
+    GLuint *texture;
+};
 
-    if( p_sys->p_vout->pf_lock &&
-        p_sys->p_vout->pf_lock( p_sys->p_vout ) )
-    {
-        msg_Warn( p_vout, "could not lock OpenGL provider" );
-        return;
-    }
+/* Small helper */
+static inline GLuint get_texture(picture_t *picture)
+{
+    return *picture->p_sys->texture;
+}
 
-    glFinish();
-    glFlush();
+static int PictureLock(picture_t *picture)
+{
+    if (!picture->p_sys)
+        return VLC_SUCCESS;
 
-    /* Free the texture buffer*/
-    glDeleteTextures( 2, p_sys->p_textures );
-    if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
-    if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
+    vout_display_opengl_t *vgl = picture->p_sys->vgl;
+    if (!vlc_gl_Lock(vgl->gl)) {
+        glBindTexture(VLCGL_TARGET, get_texture(picture));
+        glTexSubImage2D(VLCGL_TARGET, 0, 0, 0,
+                        vgl->fmt.i_width, vgl->fmt.i_height,
+                        VLCGL_FORMAT, VLCGL_TYPE, picture->p[0].p_pixels);
 
-    if( p_sys->p_vout->pf_unlock )
-    {
-        p_sys->p_vout->pf_unlock( p_sys->p_vout );
+        vlc_gl_Unlock(vgl->gl);
     }
+    return VLC_SUCCESS;
 }
 
-/*****************************************************************************
- * Destroy: destroy GLX video thread output method
- *****************************************************************************
- * Terminate an output method created by CreateVout
- *****************************************************************************/
-static void DestroyVout( vlc_object_t *p_this )
+static void PictureUnlock(picture_t *picture)
 {
-    vout_thread_t *p_vout = (vout_thread_t *)p_this;
-    vout_sys_t *p_sys = p_vout->p_sys;
-
-    module_Unneed( p_sys->p_vout, p_sys->p_vout->p_module );
-    vlc_object_detach( p_sys->p_vout );
-    vlc_object_destroy( p_sys->p_vout );
-
-    free( p_sys );
+    VLC_UNUSED(picture);
 }
+#endif
 
-/*****************************************************************************
- * Manage: handle Sys events
- *****************************************************************************
- * This function should be called regularly by video output thread. It returns
- * a non null value if an error occurred.
- *****************************************************************************/
-static int Manage( vout_thread_t *p_vout )
+picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl)
 {
-    vout_sys_t *p_sys = p_vout->p_sys;
-    int i_ret, i_fullscreen_change;
-
-    i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
-
-    p_vout->fmt_out.i_x_offset = p_sys->p_vout->fmt_in.i_x_offset =
-        p_vout->fmt_in.i_x_offset;
-    p_vout->fmt_out.i_y_offset = p_sys->p_vout->fmt_in.i_y_offset =
-        p_vout->fmt_in.i_y_offset;
-    p_vout->fmt_out.i_visible_width = p_sys->p_vout->fmt_in.i_visible_width =
-        p_vout->fmt_in.i_visible_width;
-    p_vout->fmt_out.i_visible_height = p_sys->p_vout->fmt_in.i_visible_height =
-        p_vout->fmt_in.i_visible_height;
-    p_vout->fmt_out.i_aspect = p_sys->p_vout->fmt_in.i_aspect =
-        p_vout->fmt_in.i_aspect;
-    p_vout->fmt_out.i_sar_num = p_sys->p_vout->fmt_in.i_sar_num =
-        p_vout->fmt_in.i_sar_num;
-    p_vout->fmt_out.i_sar_den = p_sys->p_vout->fmt_in.i_sar_den =
-        p_vout->fmt_in.i_sar_den;
-    p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
-
-    p_sys->p_vout->i_changes = p_vout->i_changes;
-    i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
-    p_vout->i_changes = p_sys->p_vout->i_changes;
-
-#ifdef __APPLE__
-    if( p_sys->p_vout->pf_lock &&
-        p_sys->p_vout->pf_lock( p_sys->p_vout ) )
-    {
-        msg_Warn( p_vout, "could not lock OpenGL provider" );
-        return i_ret;
-    }
+    picture_t *picture[VLCGL_TEXTURE_COUNT];
 
-    /* On OS X, we create the window and the GL view when entering
-       fullscreen - the textures have to be inited again */
-    if( i_fullscreen_change )
-    {
-        InitTextures( p_vout );
+    int i;
+    for (i = 0; i < VLCGL_TEXTURE_COUNT; i++) {
 
-        switch( p_sys->i_effect )
-        {
-            case OPENGL_EFFECT_CUBE:
-#ifdef OPENGL_MORE_EFFECT
-            case CYLINDER:
-            case TORUS:
-            case SPHERE:
-            case SQUAREXY:
-            case SQUARER:
-            case ASINXY:
-            case ASINR:
-            case SINEXY:
-            case SINER:
-#endif
-                glEnable( GL_CULL_FACE );
-                break;
-
-            case OPENGL_EFFECT_TRANSPARENT_CUBE:
-                glDisable( GL_DEPTH_TEST );
-                glEnable( GL_BLEND );
-                glBlendFunc( GL_SRC_ALPHA, GL_ONE );
-                break;
-        }
+        /* TODO memalign would be way better */
+        vgl->buffer[i] = malloc(vgl->tex_width * vgl->tex_height * vgl->tex_pixel_size);
+        if (!vgl->buffer[i])
+            break;
 
-        if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
-                    OPENGL_EFFECT_TRANSPARENT_CUBE ) )
-        {
-            /* Set the perpective */
-            glMatrixMode( GL_PROJECTION );
-            glLoadIdentity();
-            glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
-            glMatrixMode( GL_MODELVIEW );
-            glLoadIdentity();
-            glTranslatef( 0.0, 0.0, - 5.0 );
-        }
-#ifdef OPENGL_MORE_EFFECT
-        else
+        picture_resource_t rsc;
+        memset(&rsc, 0, sizeof(rsc));
+#ifdef MACOS_OPENGL
+        rsc.p_sys = malloc(sizeof(*rsc.p_sys));
+        if (rsc.p_sys)
         {
-            glMatrixMode( GL_PROJECTION );
-            glLoadIdentity();
-            glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
-            glMatrixMode( GL_MODELVIEW );
-            glLoadIdentity();
-            glTranslatef( 0.0, 0.0, -3.0 );
-            float f_pov_x, f_pov_y, f_pov_z;
-            f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
-            f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
-            f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
-            gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
+            rsc.p_sys->vgl = vgl;
+            rsc.p_sys->texture = &vgl->texture[i];
         }
 #endif
+        rsc.p[0].p_pixels = vgl->buffer[i];
+        rsc.p[0].i_pitch  = vgl->fmt.i_width * vgl->tex_pixel_size;
+        rsc.p[0].i_lines  = vgl->fmt.i_height;
+
+        picture[i] = picture_NewFromResource(&vgl->fmt, &rsc);
+        if (!picture[i]) {
+            free(vgl->buffer[i]);
+            vgl->buffer[i] = NULL;
+            break;
+        }
     }
-
-    if( p_sys->p_vout->pf_unlock )
-    {
-        p_sys->p_vout->pf_unlock( p_sys->p_vout );
-    }
+    if (i < VLCGL_TEXTURE_COUNT)
+        goto error;
+
+    /* */
+    picture_pool_configuration_t cfg;
+    memset(&cfg, 0, sizeof(cfg));
+    cfg.picture_count = i;
+    cfg.picture = picture;
+#ifdef MACOS_OPENGL
+    cfg.lock = PictureLock;
+    cfg.unlock = PictureUnlock;
 #endif
-// to align in real time in OPENGL
-    if (p_sys->p_vout->i_alignment != p_vout->i_alignment)
-    {
-        p_vout->i_changes = VOUT_CROP_CHANGE;        //to force change
-        p_sys->p_vout->i_alignment = p_vout->i_alignment;    
+    vgl->pool = picture_pool_NewExtended(&cfg);
+    if (!vgl->pool)
+        goto error;
+
+    vout_display_opengl_ResetTextures(vgl);
+
+    return vgl->pool;
+
+error:
+    for (int j = 0; j < i; j++) {
+        picture_Delete(picture[j]);
+        vgl->buffer[j] = NULL;
     }
-    return i_ret;
+    return NULL;
 }
 
-/*****************************************************************************
- * Render: render previously calculated output
- *****************************************************************************/
-static void Render( vout_thread_t *p_vout, picture_t *p_pic )
+int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
+                                picture_t *picture)
 {
-    vout_sys_t *p_sys = p_vout->p_sys;
-
     /* On Win32/GLX, we do this the usual way:
        + Fill the buffer with new content,
        + Reload the texture,
@@ -709,398 +400,94 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
 
        (Thanks to gcc from the Arstechnica forums for the tip)
 
-       Therefore, we have to use two buffers and textures. On Win32/GLX,
-       we reload the texture to be displayed and use it right away. On
-       OS X, we first render, then reload the texture to be used next
-       time. */
+       Therefore on OSX, we have to use two buffers and textures and use a
+       lock(/unlock) managed picture pool.
+     */
 
-    if( p_sys->p_vout->pf_lock &&
-        p_sys->p_vout->pf_lock( p_sys->p_vout ) )
-    {
-        msg_Warn( p_vout, "could not lock OpenGL provider" );
-        return;
-    }
-
-#ifdef __APPLE__
-    int i_new_index;
-    i_new_index = ( p_sys->i_index + 1 ) & 1;
-
-
-    /* Update the texture */
-    glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
-    glTexSubImage2D( VLCGL_TARGET, 0, 0, 0,
-                     p_vout->fmt_out.i_width,
-                     p_vout->fmt_out.i_height,
-                     VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[i_new_index] );
-
-    /* Bind to the previous texture for drawing */
-    glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
-
-    /* Switch buffers */
-    p_sys->i_index = i_new_index;
-    p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
+    if (vlc_gl_Lock(vgl->gl))
+        return VLC_EGENERIC;
 
+#ifdef MACOS_OPENGL
+    /* Bind to the texture for drawing */
+    glBindTexture(VLCGL_TARGET, get_texture(picture));
 #else
     /* Update the texture */
-    glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
-                     p_vout->fmt_out.i_width,
-                     p_vout->fmt_out.i_height,
-                     VLCGL_FORMAT, VLCGL_TYPE, p_sys->pp_buffer[0] );
+    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
+                    vgl->fmt.i_width, vgl->fmt.i_height,
+                    VLCGL_FORMAT, VLCGL_TYPE, picture->p[0].p_pixels);
 #endif
 
-    if( p_sys->p_vout->pf_unlock )
-    {
-        p_sys->p_vout->pf_unlock( p_sys->p_vout );
-    }
-}
-
-
-#ifdef OPENGL_MORE_EFFECT
-/*****************************************************************************
- *   Transform: Calculate the distorted grid coordinates
- *****************************************************************************/
-static void Transform(float p, int distortion, float width, float height,int i, int j, int i_visible_width, int i_visible_height, double *ix,double *iy)
-{
-    double x,y,xnew,ynew;
-    double r,theta,rnew,thetanew;
-
-    x = (double)i * (width / ((double)i_visible_width));
-    y = (double)j * (height / ((double)i_visible_height));
-
-    x = (2.0 * (double)x / width) - 1;
-    y = (2.0 * (double)y / height) - 1;
-    xnew = x;
-    ynew = y;
-    r = sqrt(x*x+y*y);
-    theta = atan2(y,x);
-
-    switch (distortion)
-    {
-/* GRID2D TRANSFORMATION */
-        case SINEXY:
-            xnew = sin(PID2*x);
-            ynew = sin(PID2*y);
-            break;
-        case SINER:
-            rnew = sin(PID2*r);
-            thetanew = theta;
-            xnew = rnew * cos(thetanew);
-            ynew = rnew * sin(thetanew);
-            break;
-        case SQUAREXY:
-            xnew = x*x*SIGN(x);
-            ynew = y*y*SIGN(y);
-            break;
-        case SQUARER:
-            rnew = r*r;
-            thetanew = theta;
-            xnew = rnew * cos(thetanew);
-            ynew = rnew * sin(thetanew);
-            break;
-        case ASINXY:
-            xnew = asin(x) / PID2;
-            ynew = asin(y) / PID2;
-            break;
-        case ASINR:
-            rnew = asin(r) / PID2;
-            thetanew = theta;
-            xnew = rnew * cos(thetanew);
-            ynew = rnew * sin(thetanew);
-            break;
-/* OTHER WAY: 3D MODEL */
-        default:
-            xnew = x;
-            ynew = y;
-    }
-
-    *ix = width * (xnew + 1) / (2.0);
-    *iy = height * (ynew + 1) / (2.0);
-}
-
-/*****************************************************************************
- *   Z_Compute: Calculate the Z-coordinate
- *****************************************************************************/
-static float Z_Compute(float p, int distortion, float x, float y)
-{
-    float f_z = 0.0;
-    double d_p = p / 100.0;
-
-    switch (distortion)
-    {
-/* 3D MODEL */
-        case CYLINDER:
-            if (d_p > 0)
-                f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
-            else
-                f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
-            break;
-        case TORUS:
-            if (d_p > 0)
-                f_z =  (1 - d_p * d_p) / (d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
-            else
-                f_z =  (1 - d_p * d_p) / (d_p) + 2 * d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
-            break;
-        case SPHERE:
-            if (d_p > 0)
-                f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
-            else
-                f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
-            break;
-/* OTHER WAY: GRID2D TRANSFORMATION */
-        case SINEXY:;
-        case SINER:
-        case SQUAREXY:
-        case SQUARER:;
-        case ASINXY:
-        case ASINR:
-            f_z = 0.0;
-            break;
-        default:
-            f_z = 0.0;
-    }
-    return f_z;
+    vlc_gl_Unlock(vgl->gl);
+    return VLC_SUCCESS;
 }
-#endif
-
 
-/*****************************************************************************
- * DisplayVideo: displays previously rendered output
- *****************************************************************************/
-static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
+int vout_display_opengl_Display(vout_display_opengl_t *vgl,
+                                const video_format_t *source)
 {
-    vout_sys_t *p_sys = p_vout->p_sys;
-    float f_width, f_height, f_x, f_y;
-
-    if( p_sys->p_vout->pf_lock &&
-        p_sys->p_vout->pf_lock( p_sys->p_vout ) )
-    {
-        msg_Warn( p_vout, "could not lock OpenGL provider" );
-        return;
-    }
+    if (vlc_gl_Lock(vgl->gl))
+        return VLC_EGENERIC;
 
     /* glTexCoord works differently with GL_TEXTURE_2D and
        GL_TEXTURE_RECTANGLE_EXT */
-#ifdef __APPLE__
-    f_x = (float)p_vout->fmt_out.i_x_offset;
-    f_y = (float)p_vout->fmt_out.i_y_offset;
-    f_width = (float)p_vout->fmt_out.i_x_offset +
-              (float)p_vout->fmt_out.i_visible_width;
-    f_height = (float)p_vout->fmt_out.i_y_offset +
-               (float)p_vout->fmt_out.i_visible_height;
+#if VLCGL_TARGET == GL_TEXTURE_2D
+    const float f_normw = vgl->tex_width;
+    const float f_normh = vgl->tex_height;
+#elif defined (GL_TEXTURE_RECTANGLE_EXT) \
+   && (VLCGL_TARGET == GL_TEXTURE_RECTANGLE_EXT)
+    const float f_normw = 1.0;
+    const float f_normh = 1.0;
 #else
-    f_x = (float)p_vout->fmt_out.i_x_offset / p_sys->i_tex_width;
-    f_y = (float)p_vout->fmt_out.i_y_offset / p_sys->i_tex_height;
-    f_width = ( (float)p_vout->fmt_out.i_x_offset +
-                p_vout->fmt_out.i_visible_width ) / p_sys->i_tex_width;
-    f_height = ( (float)p_vout->fmt_out.i_y_offset +
-                 p_vout->fmt_out.i_visible_height ) / p_sys->i_tex_height;
-#endif
-
-    /* Why drawing here and not in Render()? Because this way, the
-       OpenGL providers can call pf_display to force redraw. Currently,
-       the OS X provider uses it to get a smooth window resizing */
-
-    glClear( GL_COLOR_BUFFER_BIT );
-
-    if( p_sys->i_effect == OPENGL_EFFECT_NONE )
-    {
-        glEnable( VLCGL_TARGET );
-        glBegin( GL_POLYGON );
-        glTexCoord2f( f_x, f_y ); glVertex2f( -1.0, 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex2f( 1.0, 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex2f( 1.0, -1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex2f( -1.0, -1.0 );
-        glEnd();
-    }
-    else
-#ifdef OPENGL_MORE_EFFECT
-    if ((p_sys->i_effect > OPENGL_EFFECT_TRANSPARENT_CUBE) ||
-        ((p_sys->i_effect == OPENGL_EFFECT_NONE)))
-    {
-       unsigned int i_i, i_j;
-       unsigned int i_accuracy  = config_GetInt( p_vout, "opengl-accuracy");
-       unsigned int i_n = pow(2, i_accuracy);
-       unsigned int i_n_x = (p_vout->fmt_out.i_visible_width / (i_n * 2));
-       unsigned int i_n_y = (p_vout->fmt_out.i_visible_height / i_n);
-       double d_x, d_y;
-       int i_distortion = p_sys->i_effect;
-       float f_p = p_sys->f_radius;
-       glEnable( VLCGL_TARGET );
-       glBegin(GL_QUADS);
-       for (i_i = 0; i_i < p_vout->fmt_out.i_visible_width; i_i += i_n_x)
-       {
-          if ( i_i == i_n_x * i_n / 2) i_n_x += p_vout->fmt_out.i_visible_width % i_n;
-          if ((i_i == (p_vout->fmt_out.i_visible_width / i_n) * i_n / 2 + i_n_x) &&
-              (p_vout->fmt_out.i_visible_width / i_n != i_n_x))
-                i_n_x -= p_vout->fmt_out.i_visible_width % i_n;
-
-          int i_m;
-          int i_index_max = 0;
-          for (i_j = 0; i_j < p_vout->fmt_out.i_visible_height; i_j += i_n_y)
-          {
-            if ( i_j == i_n_y * i_n / 2) i_n_y += p_vout->fmt_out.i_visible_height % i_n;
-            if ((i_j == (p_vout->fmt_out.i_visible_height / i_n) * i_n / 2 + i_n_y) &&
-                (p_vout->fmt_out.i_visible_height / i_n != i_n_y))
-                    i_n_y -= p_vout->fmt_out.i_visible_height % i_n;
-
-            for (i_m = i_index_max; i_m < i_index_max + 4; i_m++)
-            {
-                int i_k = ((i_m % 4) == 1) || ((i_m % 4) == 2);
-                int i_l = ((i_m % 4) == 2) || ((i_m % 4) == 3);
-
-                Transform(f_p, i_distortion, f_width, f_height, i_i + i_k * i_n_x, i_j + i_l * i_n_y, p_vout->fmt_out.i_visible_width, p_vout->fmt_out.i_visible_height, &d_x, &d_y);
-                glTexCoord2f(f_x + d_x, f_y + d_y);
-                d_x =  - 1.0 + 2.0 * ((double)(i_k * i_n_x + i_i) / (double)p_vout->fmt_out.i_visible_width);
-                d_y =    1.0 - 2.0 * (((double)i_l * i_n_y + i_j) / (double)p_vout->fmt_out.i_visible_height);
-                glVertex3f((float)d_x, (float)d_y, Z_Compute(f_p, i_distortion, (float)d_x, (float)d_y));
-            }
-          }
-       }
-       glEnd();
-    }
-    else
+# error Unknown texture type!
 #endif
-    {
-        glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
-
-        glEnable( VLCGL_TARGET );
-        glBegin( GL_QUADS );
-
-        /* Front */
-        glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
-
-        /* Left */
-        glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, 1.0 );
-
-        /* Back */
-        glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
-
-        /* Right */
-        glTexCoord2f( f_x, f_y ); glVertex3f( 1.0, 1.0, 1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex3f( 1.0, - 1.0, 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
-
-        /* Top */
-        glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, 1.0, - 1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, 1.0, 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, 1.0, 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, 1.0, - 1.0 );
-
-        /* Bottom */
-        glTexCoord2f( f_x, f_y ); glVertex3f( - 1.0, - 1.0, 1.0 );
-        glTexCoord2f( f_x, f_height ); glVertex3f( - 1.0, - 1.0, - 1.0 );
-        glTexCoord2f( f_width, f_height ); glVertex3f( 1.0, - 1.0, - 1.0 );
-        glTexCoord2f( f_width, f_y ); glVertex3f( 1.0, - 1.0, 1.0 );
-        glEnd();
-    }
-
-    glDisable( VLCGL_TARGET );
-
-    p_sys->p_vout->pf_swap( p_sys->p_vout );
-
-    if( p_sys->p_vout->pf_unlock )
-    {
-        p_sys->p_vout->pf_unlock( p_sys->p_vout );
-    }
-}
-
-int GetAlignedSize( int i_size )
-{
-    /* Return the nearest power of 2 */
-    int i_result = 1;
-    while( i_result < i_size )
-    {
-        i_result *= 2;
-    }
-    return i_result;
-}
-
-/*****************************************************************************
- * Control: control facility for the vout
- *****************************************************************************/
-static int Control( vout_thread_t *p_vout, int i_query, va_list args )
-{
-    vout_sys_t *p_sys = p_vout->p_sys;
-
-    switch( i_query )
-    {
-    case VOUT_SNAPSHOT:
-        return vout_vaControlDefault( p_vout, i_query, args );
-
-    default:
-        if( p_sys->p_vout->pf_control )
-            return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
-        else
-            return vout_vaControlDefault( p_vout, i_query, args );
-    }
-}
-
-static int InitTextures( vout_thread_t *p_vout )
-{
-    vout_sys_t *p_sys = p_vout->p_sys;
-    int i_index;
-
-    glDeleteTextures( 2, p_sys->p_textures );
-    glGenTextures( 2, p_sys->p_textures );
 
-    for( i_index = 0; i_index < 2; i_index++ )
-    {
-        glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
-
-        /* Set the texture parameters */
-        glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
-
-        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
-        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
-        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
-        glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-#ifdef __APPLE__
-        /* Tell the driver not to make a copy of the texture but to use
-           our buffer */
-        glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
-        glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
+    float f_x      = (source->i_x_offset +                       0 ) / f_normw;
+    float f_y      = (source->i_y_offset +                       0 ) / f_normh;
+    float f_width  = (source->i_x_offset + source->i_visible_width ) / f_normw;
+    float f_height = (source->i_y_offset + source->i_visible_height) / f_normh;
 
-#if 0
-        /* Use VRAM texturing */
-        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
-                         GL_STORAGE_CACHED_APPLE );
+    /* Why drawing here and not in Render()? Because this way, the
+       OpenGL providers can call vout_display_opengl_Display to force redraw.i
+       Currently, the OS X provider uses it to get a smooth window resizing */
+
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glEnable(VLCGL_TARGET);
+
+#if USE_OPENGL_ES
+    static const GLfloat vertexCoord[] = {
+        -1.0f, -1.0f,
+         1.0f, -1.0f,
+        -1.0f,  1.0f,
+         1.0f,  1.0f,
+    };
+
+    const GLfloat textureCoord[8] = {
+        f_x,     f_height,
+        f_width, f_height,
+        f_x,     f_y,
+        f_width, f_y
+    };
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glVertexPointer(2, GL_FLOAT, 0, vertexCoord);
+    glTexCoordPointer(2, GL_FLOAT, 0, textureCoord);
+
+    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 #else
-        /* Use AGP texturing */
-        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
-                         GL_STORAGE_SHARED_APPLE );
-#endif
+    glBegin(GL_POLYGON);
+    glTexCoord2f(f_x,      f_y);      glVertex2f(-1.0,  1.0);
+    glTexCoord2f(f_width,  f_y);      glVertex2f( 1.0,  1.0);
+    glTexCoord2f(f_width,  f_height); glVertex2f( 1.0, -1.0);
+    glTexCoord2f(f_x,      f_height); glVertex2f(-1.0, -1.0);
+    glEnd();
 #endif
 
-        /* Call glTexImage2D only once, and use glTexSubImage2D later */
-        glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
-                      p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
-                      p_sys->pp_buffer[i_index] );
-    }
+    glDisable(VLCGL_TARGET);
 
-    return 0;
-}
+    vlc_gl_Swap(vgl->gl);
 
-/*****************************************************************************
- * SendEvents: forward mouse and keyboard events to the parent p_vout
- *****************************************************************************/
-static int SendEvents( vlc_object_t *p_this, char const *psz_var,
-                       vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
-{
-    return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
+    vlc_gl_Unlock(vgl->gl);
+    return VLC_SUCCESS;
 }
+