]> git.sesse.net Git - vlc/blobdiff - modules/video_output/opengl.c
* ALL: use i_visible_lines in plane_t.
[vlc] / modules / video_output / opengl.c
index e8d60d4f37549def093a14731f3eb5fba1bcc431..2f63f3fc26e4dcf5d2c4742798ab331d682c0808 100644 (file)
 #include <vlc/vlc.h>
 #include <vlc/vout.h>
 
+#ifdef SYS_DARWIN
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+
+/* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D.
+   This allows sizes which are not powers of 2 */
+#define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT
+
+/* OS X OpenGL supports YUV. Hehe. */
+#define VLCGL_FORMAT GL_YCBCR_422_APPLE
+#define VLCGL_TYPE   GL_UNSIGNED_SHORT_8_8_APPLE
+#else
+
 #include <GL/gl.h>
+#define VLCGL_TARGET GL_TEXTURE_2D
 
 /* RV16 */
 #ifndef GL_UNSIGNED_SHORT_5_6_5
 #define VLCGL_RGB_FORMAT GL_RGBA
 #define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE
 
+/* Use RGB on Win32/GLX */
+#define VLCGL_FORMAT VLCGL_RGB_FORMAT
+#define VLCGL_TYPE   VLCGL_RGB_TYPE
+#endif
+
 /* OpenGL effects */
 #define OPENGL_EFFECT_NONE             1
 #define OPENGL_EFFECT_CUBE             2
@@ -68,6 +87,10 @@ static int  Control      ( vout_thread_t *, int, va_list );
 
 static inline int GetAlignedSize( int );
 
+static int InitTextures( vout_thread_t * );
+static int SendEvents( vlc_object_t *, char const *,
+                       vlc_value_t, vlc_value_t, void * );
+
 /*****************************************************************************
  * Module descriptor
  *****************************************************************************/
@@ -77,7 +100,11 @@ static inline int GetAlignedSize( int );
 
 vlc_module_begin();
     set_description( _("OpenGL video output") );
+#ifdef SYS_DARWIN
+    set_capability( "video output", 200 );
+#else
     set_capability( "video output", 20 );
+#endif
     add_shortcut( "opengl" );
     set_callbacks( CreateVout, DestroyVout );
 
@@ -95,11 +122,11 @@ struct vout_sys_t
 {
     vout_thread_t *p_vout;
 
-    uint8_t     *p_buffer;
+    uint8_t    *pp_buffer[2];
     int         i_index;
     int         i_tex_width;
     int         i_tex_height;
-    GLuint      texture;
+    GLuint      p_textures[2];
 
     int         i_effect;
 };
@@ -122,9 +149,14 @@ static int CreateVout( vlc_object_t *p_this )
 
     var_Create( p_vout, "opengl-effect", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
 
+#ifdef SYS_DARWIN
+    p_sys->i_tex_width  = p_vout->render.i_width;
+    p_sys->i_tex_height = p_vout->render.i_height;
+#else
     /* A texture must have a size aligned on a power of 2 */
     p_sys->i_tex_width  = GetAlignedSize( p_vout->render.i_width );
     p_sys->i_tex_height = GetAlignedSize( p_vout->render.i_height );
+#endif
 
     msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width,
              p_sys->i_tex_height );
@@ -152,7 +184,7 @@ static int CreateVout( vlc_object_t *p_this )
         module_Need( p_sys->p_vout, "opengl provider", NULL, 0 );
     if( p_sys->p_vout->p_module == NULL )
     {
-        msg_Err( p_vout, "No OpenGL provider found" );
+        msg_Warn( p_vout, "No OpenGL provider found" );
         vlc_object_detach( p_sys->p_vout );
         vlc_object_destroy( p_sys->p_vout );
         return VLC_ENOOBJ;
@@ -165,6 +197,14 @@ static int CreateVout( vlc_object_t *p_this )
     p_vout->pf_display = DisplayVideo;
     p_vout->pf_control = Control;
 
+    var_Create( p_sys->p_vout, "video-on-top", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
+
+    /* Forward events from the opengl provider */
+    var_AddCallback( p_sys->p_vout, "mouse-x", SendEvents, p_vout );
+    var_AddCallback( p_sys->p_vout, "mouse-y", SendEvents, p_vout );
+    var_AddCallback( p_sys->p_vout, "mouse-moved", SendEvents, p_vout );
+    var_AddCallback( p_sys->p_vout, "mouse-clicked", SendEvents, p_vout );
+
     return VLC_SUCCESS;
 }
 
@@ -179,8 +219,13 @@ static int Init( vout_thread_t *p_vout )
 
     p_sys->p_vout->pf_init( p_sys->p_vout );
 
-    /* No YUV textures :( */
-
+#ifdef SYS_DARWIN
+    p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
+    p_vout->output.i_rmask = 0x00ff0000;
+    p_vout->output.i_gmask = 0x0000ff00;
+    p_vout->output.i_bmask = 0x000000ff;
+    i_pixel_pitch = 2;
+#else
 #if VLCGL_RGB_FORMAT == GL_RGB
 #   if VLCGL_RGB_TYPE == GL_UNSIGNED_BYTE
     p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
@@ -201,6 +246,7 @@ static int Init( vout_thread_t *p_vout )
     p_vout->output.i_gmask = 0x0000ff00;
     p_vout->output.i_bmask = 0x00ff0000;
     i_pixel_pitch = 4;
+#endif
 #endif
 
     /* Since OpenGL can do rescaling for us, stick to the default
@@ -209,21 +255,29 @@ static int Init( vout_thread_t *p_vout )
     p_vout->output.i_height = p_vout->render.i_height;
     p_vout->output.i_aspect = p_vout->render.i_aspect;
 
-    /* We know the chroma, allocate a buffer which will be used
+    /* We know the chroma, allocate one buffer which will be used
      * directly by the decoder */
-    p_vout->p_picture[0].i_planes = 1;
-    p_sys->p_buffer =
+    p_sys->pp_buffer[0] =
         malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
-    if( !p_sys->p_buffer )
+    if( !p_sys->pp_buffer[0] )
+    {
+        msg_Err( p_vout, "Out of memory" );
+        return -1;
+    }
+    p_sys->pp_buffer[1] =
+        malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch );
+    if( !p_sys->pp_buffer[1] )
     {
         msg_Err( p_vout, "Out of memory" );
         return -1;
     }
 
-    p_vout->p_picture[0].p->p_pixels = p_sys->p_buffer;
+    p_vout->p_picture[0].i_planes = 1;
+    p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[0];
     p_vout->p_picture[0].p->i_lines = p_vout->output.i_height;
+    p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height;
     p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch;
-    p_vout->p_picture[0].p->i_pitch = p_sys->i_tex_width *
+    p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width *
         p_vout->p_picture[0].p->i_pixel_pitch;
     p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width *
         p_vout->p_picture[0].p->i_pixel_pitch;
@@ -232,18 +286,10 @@ static int Init( vout_thread_t *p_vout )
     p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
 
     PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0];
-    I_OUTPUTPICTURES = 1;
 
-    /* Set the texture parameters */
-    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0 );
-
-    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
-    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
-    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+    I_OUTPUTPICTURES = 1;
 
-    glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+    InitTextures( p_vout );
 
     glDisable(GL_BLEND);
     glDisable(GL_DEPTH_TEST);
@@ -319,7 +365,8 @@ static void DestroyVout( vlc_object_t *p_this )
     vlc_object_destroy( p_sys->p_vout );
 
     /* Free the texture buffer*/
-    if( p_sys->p_buffer ) free( p_sys->p_buffer );
+    if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
+    if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
 
     free( p_sys );
 }
@@ -328,13 +375,54 @@ static void DestroyVout( vlc_object_t *p_this )
  * Manage: handle Sys events
  *****************************************************************************
  * This function should be called regularly by video output thread. It returns
- * a non null value if an error occured.
+ * a non null value if an error occurred.
  *****************************************************************************/
 static int Manage( vout_thread_t *p_vout )
 {
     vout_sys_t *p_sys = p_vout->p_sys;
+    int i_ret, i_fullscreen_change;
+
+    i_fullscreen_change = ( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE );
 
-    return p_sys->p_vout->pf_manage( p_sys->p_vout );
+    p_sys->p_vout->i_changes = p_vout->i_changes;
+    i_ret = p_sys->p_vout->pf_manage( p_sys->p_vout );
+    p_vout->i_changes = p_sys->p_vout->i_changes;
+
+#ifdef SYS_DARWIN
+    /* On OS X, we create the window and the GL view when entering
+       fullscreen - the textures have to be inited again */
+    if( i_fullscreen_change )
+    {
+        InitTextures( p_vout );
+
+        switch( p_sys->i_effect )
+        {
+            case OPENGL_EFFECT_CUBE:
+                glEnable( GL_CULL_FACE );
+                break;
+
+            case OPENGL_EFFECT_TRANSPARENT_CUBE:
+                glDisable( GL_DEPTH_TEST );
+                glEnable( GL_BLEND );
+                glBlendFunc( GL_SRC_ALPHA, GL_ONE );
+                break;
+        }
+
+        if( p_sys->i_effect & ( OPENGL_EFFECT_CUBE |
+                    OPENGL_EFFECT_TRANSPARENT_CUBE ) )
+        {
+            /* Set the perpective */
+            glMatrixMode( GL_PROJECTION );
+            glLoadIdentity();
+            glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
+            glMatrixMode( GL_MODELVIEW );
+            glLoadIdentity();
+            glTranslatef( 0.0, 0.0, - 5.0 );
+        }
+    }
+#endif
+
+    return i_ret;
 }
 
 /*****************************************************************************
@@ -343,18 +431,50 @@ static int Manage( vout_thread_t *p_vout )
 static void Render( vout_thread_t *p_vout, picture_t *p_pic )
 {
     vout_sys_t *p_sys = p_vout->p_sys;
-    float f_width = (float)p_vout->output.i_width / p_sys->i_tex_width;
-    float f_height = (float)p_vout->output.i_height / p_sys->i_tex_height;
+    float f_width, f_height;
+
+    /* glTexCoord works differently with GL_TEXTURE_2D and
+       GL_TEXTURE_RECTANGLE_EXT */
+#ifdef SYS_DARWIN
+    f_width = (float)p_vout->output.i_width;
+    f_height = (float)p_vout->output.i_height;
+#else
+    f_width = (float)p_vout->output.i_width / p_sys->i_tex_width;
+    f_height = (float)p_vout->output.i_height / p_sys->i_tex_height;
+#endif
 
     glClear( GL_COLOR_BUFFER_BIT );
 
-    glTexImage2D( GL_TEXTURE_2D, 0, 3,
-                  p_sys->i_tex_width, p_sys->i_tex_height , 0,
-                  VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->p_buffer );
+    /* On Win32/GLX, we do this the usual way:
+       + Fill the buffer with new content,
+       + Reload the texture,
+       + Use the texture.
+
+       On OS X with VRAM or AGP texturing, the order has to be:
+       + Reload the texture,
+       + Fill the buffer with new content,
+       + Use the texture.
+
+       (Thanks to gcc from the Arstechnica forums for the tip)
+
+       Therefore, we have to use two buffers and textures. On Win32/GLX,
+       we reload the texture to be displayed and use it right away. On
+       OS X, we first render, then reload the texture to be used next
+       time. */
+
+#ifdef SYS_DARWIN
+    glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
+#else
+
+    /* Update the texture */
+    glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
+                     p_vout->render.i_width, p_vout->render.i_height,
+                     VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->pp_buffer[0] );
+#endif
 
     if( p_sys->i_effect == OPENGL_EFFECT_NONE )
     {
-        glEnable( GL_TEXTURE_2D );
+        glEnable( VLCGL_TARGET );
         glBegin( GL_POLYGON );
         glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
         glTexCoord2f( f_width, 0.0 ); glVertex2f( 1.0, 1.0 );
@@ -366,7 +486,7 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
     {
         glRotatef( 1.0, 0.3, 0.5, 0.7 );
 
-        glEnable( GL_TEXTURE_2D );
+        glEnable( VLCGL_TARGET );
         glBegin( GL_QUADS );
 
         /* Front */
@@ -407,7 +527,19 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
         glEnd();
     }
 
-    glDisable( GL_TEXTURE_2D);
+    glDisable( VLCGL_TARGET );
+
+#ifdef SYS_DARWIN
+    /* Switch buffers */
+    p_sys->i_index = ( p_sys->i_index + 1 ) & 1;
+    p_pic->p->p_pixels = p_sys->pp_buffer[p_sys->i_index];
+
+    /* Update the texture */
+    glBindTexture( VLCGL_TARGET, p_sys->p_textures[p_sys->i_index] );
+    glTexSubImage2D( VLCGL_TARGET, 0, 0, 0, p_sys->i_tex_width,
+                     p_sys->i_tex_height, VLCGL_FORMAT, VLCGL_TYPE,
+                     p_sys->pp_buffer[p_sys->i_index] );
+#endif
 }
 
 /*****************************************************************************
@@ -442,3 +574,61 @@ static int Control( vout_thread_t *p_vout, int i_query, va_list args )
     else
         return vout_vaControlDefault( p_vout, i_query, args );
 }
+
+static int InitTextures( vout_thread_t *p_vout )
+{
+    vout_sys_t *p_sys = p_vout->p_sys;
+    int i_index;
+
+    glDeleteTextures( 2, p_sys->p_textures );
+    glGenTextures( 2, p_sys->p_textures );
+
+    for( i_index = 0; i_index < 2; i_index++ )
+    {
+        glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_index] );
+    
+        /* Set the texture parameters */
+        glTexParameterf( VLCGL_TARGET, GL_TEXTURE_PRIORITY, 1.0 );
+    
+        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+    
+        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP );
+        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP );
+    
+        glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+
+#ifdef SYS_DARWIN
+        /* Tell the driver not to make a copy of the texture but to use
+           our buffer */
+        glEnable( GL_UNPACK_CLIENT_STORAGE_APPLE );
+        glPixelStorei( GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE );
+    
+#if 0
+        /* Use VRAM texturing */
+        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
+                         GL_STORAGE_CACHED_APPLE );
+#else
+        /* Use AGP texturing */
+        glTexParameteri( VLCGL_TARGET, GL_TEXTURE_STORAGE_HINT_APPLE,
+                         GL_STORAGE_SHARED_APPLE );
+#endif
+#endif
+
+        /* Call glTexImage2D only once, and use glTexSubImage2D later */
+        glTexImage2D( VLCGL_TARGET, 0, 3, p_sys->i_tex_width,
+                      p_sys->i_tex_height, 0, VLCGL_FORMAT, VLCGL_TYPE,
+                      p_sys->pp_buffer[i_index] );
+    }
+
+    return 0;
+}
+
+/*****************************************************************************
+ * SendEvents: forward mouse and keyboard events to the parent p_vout
+ *****************************************************************************/
+static int SendEvents( vlc_object_t *p_this, char const *psz_var,
+                       vlc_value_t oldval, vlc_value_t newval, void *_p_vout )
+{
+    return var_Set( (vlc_object_t *)_p_vout, psz_var, newval );
+}