*
* Authors: Cyril Deguet <asmax@videolan.org>
* Gildas Bazin <gbazin@videolan.org>
+ * Eric Petit <titer@m0k.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#define VLCGL_TYPE VLCGL_RGB_TYPE
#endif
+#ifndef GL_CLAMP_TO_EDGE
+# define GL_CLAMP_TO_EDGE 0x812F
+#endif
+
/* OpenGL effects */
#define OPENGL_EFFECT_NONE 1
#define OPENGL_EFFECT_CUBE 2
N_("None"), N_("Cube"), N_("Transparent Cube") };
vlc_module_begin();
+ set_shortname( "OpenGL" );
+ set_category( CAT_VIDEO );
+ set_subcategory( SUBCAT_VIDEO_VOUT );
set_description( _("OpenGL video output") );
#ifdef SYS_DARWIN
set_capability( "video output", 200 );
#endif
add_shortcut( "opengl" );
add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
- SPEED_LONGTEXT, VLC_FALSE );
+ SPEED_LONGTEXT, VLC_TRUE );
set_callbacks( CreateVout, DestroyVout );
add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
- EFFECT_LONGTEXT, VLC_TRUE );
+ EFFECT_LONGTEXT, VLC_FALSE );
change_string_list( ppsz_effects, ppsz_effects_text, 0 );
vlc_module_end();
I_OUTPUTPICTURES = 1;
+ if( p_sys->p_vout->pf_lock &&
+ p_sys->p_vout->pf_lock( p_sys->p_vout ) )
+ {
+ msg_Warn( p_vout, "could not lock OpenGL provider" );
+ return 0;
+ }
+
InitTextures( p_vout );
glDisable(GL_BLEND);
glTranslatef( 0.0, 0.0, - 5.0 );
}
+ if( p_sys->p_vout->pf_unlock )
+ {
+ p_sys->p_vout->pf_unlock( p_sys->p_vout );
+ }
+
return 0;
}
*****************************************************************************/
static void End( vout_thread_t *p_vout )
{
+ vout_sys_t *p_sys = p_vout->p_sys;
+
+ if( p_sys->p_vout->pf_lock &&
+ p_sys->p_vout->pf_lock( p_sys->p_vout ) )
+ {
+ msg_Warn( p_vout, "could not lock OpenGL provider" );
+ return;
+ }
+
glFinish();
glFlush();
+
+ if( p_sys->p_vout->pf_unlock )
+ {
+ p_sys->p_vout->pf_unlock( p_sys->p_vout );
+ }
}
/*****************************************************************************
p_vout->i_changes = p_sys->p_vout->i_changes;
#ifdef SYS_DARWIN
+ if( p_sys->p_vout->pf_lock &&
+ p_sys->p_vout->pf_lock( p_sys->p_vout ) )
+ {
+ msg_Warn( p_vout, "could not lock OpenGL provider" );
+ return i_ret;
+ }
+
/* On OS X, we create the window and the GL view when entering
fullscreen - the textures have to be inited again */
if( i_fullscreen_change )
glTranslatef( 0.0, 0.0, - 5.0 );
}
}
+
+ if( p_sys->p_vout->pf_unlock )
+ {
+ p_sys->p_vout->pf_unlock( p_sys->p_vout );
+ }
#endif
return i_ret;
OS X, we first render, then reload the texture to be used next
time. */
+ if( p_sys->p_vout->pf_lock &&
+ p_sys->p_vout->pf_lock( p_sys->p_vout ) )
+ {
+ msg_Warn( p_vout, "could not lock OpenGL provider" );
+ return;
+ }
+
#ifdef SYS_DARWIN
int i_new_index;
i_new_index = ( p_sys->i_index + 1 ) & 1;
+
/* Update the texture */
glBindTexture( VLCGL_TARGET, p_sys->p_textures[i_new_index] );
glTexSubImage2D( VLCGL_TARGET, 0, 0, 0, p_sys->i_tex_width,
p_vout->render.i_width, p_vout->render.i_height,
VLCGL_RGB_FORMAT, VLCGL_RGB_TYPE, p_sys->pp_buffer[0] );
#endif
+
+ if( p_sys->p_vout->pf_unlock )
+ {
+ p_sys->p_vout->pf_unlock( p_sys->p_vout );
+ }
}
/*****************************************************************************
vout_sys_t *p_sys = p_vout->p_sys;
float f_width, f_height;
+ if( p_sys->p_vout->pf_lock &&
+ p_sys->p_vout->pf_lock( p_sys->p_vout ) )
+ {
+ msg_Warn( p_vout, "could not lock OpenGL provider" );
+ return;
+ }
+
/* glTexCoord works differently with GL_TEXTURE_2D and
GL_TEXTURE_RECTANGLE_EXT */
#ifdef SYS_DARWIN
glDisable( VLCGL_TARGET );
p_sys->p_vout->pf_swap( p_sys->p_vout );
+
+ if( p_sys->p_vout->pf_unlock )
+ {
+ p_sys->p_vout->pf_unlock( p_sys->p_vout );
+ }
}
int GetAlignedSize( int i_size )
{
vout_sys_t *p_sys = p_vout->p_sys;
- if( p_sys->p_vout->pf_control )
- return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
- else
+ switch( i_query )
+ {
+ case VOUT_SNAPSHOT:
return vout_vaControlDefault( p_vout, i_query, args );
+
+ default:
+ if( p_sys->p_vout->pf_control )
+ return p_sys->p_vout->pf_control( p_sys->p_vout, i_query, args );
+ else
+ return vout_vaControlDefault( p_vout, i_query, args );
+ }
}
static int InitTextures( vout_thread_t *p_vout )
glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( VLCGL_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP );
+ glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( VLCGL_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );