strstr(extensions, "GL_ARB_texture_non_power_of_two");
#endif
- /* Texture size
- * TODO calculate the size such that the pictures can be used as
- * direct buffers
- */
+ /* Texture size */
for (unsigned j = 0; j < vgl->chroma->plane_count; j++) {
int w = vgl->fmt.i_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den;
int h = vgl->fmt.i_height * vgl->chroma->p[j].h.num / vgl->chroma->p[j].h.den;
glEnable(GL_UNPACK_CLIENT_STORAGE_APPLE);
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
-#if 0
- /* Use VRAM texturing */
- glTexParameteri(vgl->tex_target, GL_TEXTURE_STORAGE_HINT_APPLE,
- GL_STORAGE_CACHED_APPLE);
-#else
/* Use AGP texturing */
glTexParameteri(vgl->tex_target, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
-#endif
#endif
/* Call glTexImage2D only once, and use glTexSubImage2D later */