]> git.sesse.net Git - vlc/blobdiff - modules/video_output/opengl.c
Fix alignment and appearance of ISO standard equalizer centers in Qt GUI
[vlc] / modules / video_output / opengl.c
index 76cfb8f1da6ef13939796ed04a6b312960c8ea22..c67cc1989b9c852080fe370d11f71b65a9b8bfbb 100644 (file)
@@ -284,6 +284,7 @@ static void BuildYUVFragmentShader(vout_display_opengl_t *vgl,
     free(code);
 }
 
+#if 0
 static void BuildRGBFragmentShader(vout_display_opengl_t *vgl,
                                    GLint *shader)
 {
@@ -301,6 +302,7 @@ static void BuildRGBFragmentShader(vout_display_opengl_t *vgl,
     vgl->ShaderSource(*shader, 1, &code, NULL);
     vgl->CompileShader(*shader);
 }
+#endif
 
 static void BuildRGBAFragmentShader(vout_display_opengl_t *vgl,
                                    GLint *shader)
@@ -380,6 +382,14 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
     vgl->supports_npot = HasExtension(extensions, "GL_ARB_texture_non_power_of_two") ||
                          HasExtension(extensions, "GL_APPLE_texture_2D_limited_npot");
 
+#if USE_OPENGL_ES
+    /* OpenGL ES 2 includes support for non-power of 2 textures by specification
+     * so checks for extensions are bound to fail. Check for OpenGL ES version instead. */
+    const unsigned char *ogl_version = glGetString(GL_VERSION);
+    if (strverscmp((const char *)ogl_version, "2.0") >= 0)
+        vgl->supports_npot = true;
+#endif
+
     GLint max_texture_units = 0;
     glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units);
 
@@ -465,11 +475,9 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
     vgl->shader[1] =
     vgl->shader[2] = -1;
     vgl->local_count = 0;
-    if (supports_shaders && vlc_fourcc_IsYUV(fmt->i_chroma)) {
-        BuildYUVFragmentShader(vgl, &vgl->shader[0],
-                                   &vgl->local_count,
-                                   vgl->local_value,
-                                   fmt, yuv_range_correction);
+    if (supports_shaders && need_fs_yuv) {
+        BuildYUVFragmentShader(vgl, &vgl->shader[0], &vgl->local_count,
+                               vgl->local_value, fmt, yuv_range_correction);
         BuildRGBAFragmentShader(vgl, &vgl->shader[1]);
         BuildVertexShader(vgl, &vgl->shader[2]);
 
@@ -656,7 +664,7 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
         glBindTexture(vgl->tex_target, vgl->texture[0][j]);
 
 #ifndef GL_UNPACK_ROW_LENGTH
-        if ( (picture->p[j].i_pitch / picture->p[j].i_pixel_pitch) !=
+        if ( (picture->p[j].i_pitch / picture->p[j].i_pixel_pitch) != (unsigned int)
              ( picture->format.i_visible_width * vgl->chroma->p[j].w.num / vgl->chroma->p[j].w.den ) )
         {
             uint8_t *new_plane = malloc( picture->format.i_visible_width * vgl->fmt.i_visible_height * vgl->chroma->p[j].h.num / (vgl->chroma->p[j].h.den *  vgl->chroma->p[j].w.den ) );