int init_idle_preset() {
preset_t * preset;
- int i;
/* Initialize idle preset struct */
if ((preset = (preset_t*)malloc(sizeof(preset_t))) == NULL)
preset_t * load_preset(char * pathname) {
preset_t * preset;
- int i;
/* Initialize preset struct */
if ((preset = (preset_t*)malloc(sizeof(preset_t))) == NULL)