/*****************************************************************************
* dummy_Run
*****************************************************************************/
-int dummy_Run( visual_effect_t * p_effect, aout_instance_t *p_aout,
- aout_buffer_t * p_buffer , picture_t * p_picture)
+int dummy_Run( visual_effect_t * p_effect, vlc_object_t *p_aout,
+ const block_t * p_buffer , picture_t * p_picture)
{
VLC_UNUSED(p_effect); VLC_UNUSED(p_aout); VLC_UNUSED(p_buffer);
VLC_UNUSED(p_picture);
/*****************************************************************************
* spectrum_Run: spectrum analyser
*****************************************************************************/
-int spectrum_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
- aout_buffer_t * p_buffer , picture_t * p_picture)
+int spectrum_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
+ const block_t * p_buffer , picture_t * p_picture)
{
spectrum_data *p_data = p_effect->p_data;
float p_output[FFT_BUFFER_SIZE]; /* Raw FFT Result */
int16_t *p_buffs; /* int16_t converted buffer */
int16_t *p_s16_buff; /* int16_t converted buffer */
- p_s16_buff = malloc(
- p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
-
+ p_s16_buff = malloc( p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
if( !p_s16_buff )
return -1;
{
p_output[i] = 0;
p_buffer1[i] = *p_buffs;
- p_buffs = p_buffs + p_effect->i_nb_chans;
+
+ p_buffs += p_effect->i_nb_chans;
+ if( p_buffs >= &p_s16_buff[p_buffer->i_nb_samples * p_effect->i_nb_chans] )
+ p_buffs = p_s16_buff;
+
}
fft_perform( p_buffer1, p_output, p_state);
for( i = 0; i< FFT_BUFFER_SIZE ; i++ )
/*****************************************************************************
* spectrometer_Run: derivative spectrum analysis
*****************************************************************************/
-int spectrometer_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
- aout_buffer_t * p_buffer , picture_t * p_picture)
+int spectrometer_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
+ const block_t * p_buffer , picture_t * p_picture)
{
#define Y(R,G,B) ((uint8_t)( (R * .299) + (G * .587) + (B * .114) ))
#define U(R,G,B) ((uint8_t)( (R * -.169) + (G * -.332) + (B * .500) + 128 ))
(float*)p_buffer->p_buffer;
int16_t *p_buffs; /* int16_t converted buffer */
- int16_t *p_s16_buff = NULL; /* int16_t converted buffer */
+ int16_t *p_s16_buff; /* int16_t converted buffer */
i_line = 0;
- p_s16_buff = (int16_t*)malloc(
- p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
-
+ p_s16_buff = malloc( p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t) );
if( !p_s16_buff )
return -1;
return -1;
}
p_buffs = p_s16_buff;
- for ( i = 0 ; i < FFT_BUFFER_SIZE ; i++)
+ for ( i = 0 ; i < FFT_BUFFER_SIZE; i++)
{
p_output[i] = 0;
p_buffer1[i] = *p_buffs;
- p_buffs = p_buffs + p_effect->i_nb_chans;
+
+ p_buffs += p_effect->i_nb_chans;
+ if( p_buffs >= &p_s16_buff[p_buffer->i_nb_samples * p_effect->i_nb_chans] )
+ p_buffs = p_s16_buff;
}
fft_perform( p_buffer1, p_output, p_state);
- for(i= 0; i< FFT_BUFFER_SIZE ; i++ )
- p_dest[i] = ( (int) sqrt( p_output [ i ] ) ) >> 8;
+ for(i = 0; i < FFT_BUFFER_SIZE; i++)
+ {
+ int sqrti = sqrt(p_output[i]);
+ p_dest[i] = sqrti >> 8;
+ }
i_nb_bands *= i_sections;
y >>=7;/* remove some noise */
if( y != 0)
{
- height[i] = (int)log(y)* y_scale;
- if(height[i] > 150)
- height[i] = 150;
+ int logy = log(y);
+ height[i] = logy * y_scale;
+ if(height[i] > 150)
+ height[i] = 150;
}
else
{
/*****************************************************************************
* scope_Run: scope effect
*****************************************************************************/
-int scope_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
- aout_buffer_t * p_buffer , picture_t * p_picture)
+int scope_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
+ const block_t * p_buffer , picture_t * p_picture)
{
VLC_UNUSED(p_aout);
+
int i_index;
float *p_sample ;
uint8_t *ppp_area[2][3];
-
- for( i_index = 0 ; i_index < 2 ; i_index++ )
+ for( i_index = 0 ; i_index < 2 ; i_index++ )
+ {
+ for( int j = 0 ; j < 3 ; j++ )
{
- int j;
- for( j = 0 ; j < 3 ; j++ )
- {
- ppp_area[i_index][j] =
- p_picture->p[j].p_pixels + i_index * p_picture->p[j].i_lines
- / 2 * p_picture->p[j].i_pitch;
- }
+ ppp_area[i_index][j] =
+ p_picture->p[j].p_pixels + i_index * p_picture->p[j].i_lines
+ / 2 * p_picture->p[j].i_pitch;
}
+ }
- for( i_index = 0, p_sample = (float *)p_buffer->p_buffer;
- i_index < p_effect->i_width;
- i_index++ )
- {
- uint8_t i_value;
-
- /* Left channel */
- i_value = (*p_sample++ +1) * 127;
- *(ppp_area[0][0]
- + p_picture->p[0].i_pitch * i_index / p_effect->i_width
- + p_picture->p[0].i_lines * i_value / 512
- * p_picture->p[0].i_pitch) = 0xbf;
- *(ppp_area[0][1]
+ for( i_index = 0, p_sample = (float *)p_buffer->p_buffer;
+ i_index < __MIN( p_effect->i_width, (int)p_buffer->i_nb_samples );
+ i_index++ )
+ {
+ uint8_t i_value;
+
+ /* Left channel */
+ i_value = p_sample[p_effect->i_idx_left] * 127;
+ *(ppp_area[0][0]
+ + p_picture->p[0].i_pitch * i_index / p_effect->i_width
+ + p_picture->p[0].i_lines * i_value / 512
+ * p_picture->p[0].i_pitch) = 0xbf;
+ *(ppp_area[0][1]
+ p_picture->p[1].i_pitch * i_index / p_effect->i_width
+ p_picture->p[1].i_lines * i_value / 512
- * p_picture->p[1].i_pitch) = 0xff;
-
-
- /* Right channel */
- i_value = ( *p_sample++ +1 ) * 127;
- *(ppp_area[1][0]
- + p_picture->p[0].i_pitch * i_index / p_effect->i_width
- + p_picture->p[0].i_lines * i_value / 512
- * p_picture->p[0].i_pitch) = 0x9f;
- *(ppp_area[1][2]
- + p_picture->p[2].i_pitch * i_index / p_effect->i_width
- + p_picture->p[2].i_lines * i_value / 512
+ * p_picture->p[1].i_pitch) = 0xff;
+
+
+ /* Right channel */
+ i_value = p_sample[p_effect->i_idx_right] * 127;
+ *(ppp_area[1][0]
+ + p_picture->p[0].i_pitch * i_index / p_effect->i_width
+ + p_picture->p[0].i_lines * i_value / 512
+ * p_picture->p[0].i_pitch) = 0x9f;
+ *(ppp_area[1][2]
+ + p_picture->p[2].i_pitch * i_index / p_effect->i_width
+ + p_picture->p[2].i_lines * i_value / 512
* p_picture->p[2].i_pitch) = 0xdd;
- }
- return 0;
+
+ p_sample += p_effect->i_nb_chans;
+ }
+ return 0;
}
/*****************************************************************************
* vuMeter_Run: vu meter effect
*****************************************************************************/
-int vuMeter_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
- aout_buffer_t * p_buffer , picture_t * p_picture)
+int vuMeter_Run(visual_effect_t * p_effect, vlc_object_t *p_aout,
+ const block_t * p_buffer , picture_t * p_picture)
{
- VLC_UNUSED(p_aout);
- int i, j;
- float *p_sample = (float *)p_buffer->p_buffer;
- float i_value_l = 0;
- float i_value_r = 0;
+ VLC_UNUSED(p_aout);
+ int j;
+ float i_value_l = 0;
+ float i_value_r = 0;
+
+ /* Compute the peack values */
+ for ( unsigned i = 0 ; i < p_buffer->i_nb_samples; i++ )
+ {
+ const float *p_sample = (float *)p_buffer->p_buffer;
float ch;
- /* Compute the peack values */
- for ( i = 0 ; i < 1024; i++ )
- {
- ch = (*p_sample++) * 256;
- if (ch > i_value_l)
- i_value_l = ch;
+ ch = p_sample[p_effect->i_idx_left] * 256;
+ if (ch > i_value_l)
+ i_value_l = ch;
- ch = (*p_sample++) * 256;
- if (ch > i_value_r)
- i_value_r = ch;
- }
+ ch = p_sample[p_effect->i_idx_right] * 256;
+ if (ch > i_value_r)
+ i_value_r = ch;
- i_value_l = abs(i_value_l);
- i_value_r = abs(i_value_r);
+ p_sample += p_effect->i_nb_chans;
+ }
- /* Stay under maximum value admited */
- if ( i_value_l > 200 * M_PI_2 )
- i_value_l = 200 * M_PI_2;
- if ( i_value_r > 200 * M_PI_2 )
- i_value_r = 200 * M_PI_2;
+ i_value_l = abs(i_value_l);
+ i_value_r = abs(i_value_r);
- float *i_value;
+ /* Stay under maximum value admited */
+ if ( i_value_l > 200 * M_PI_2 )
+ i_value_l = 200 * M_PI_2;
+ if ( i_value_r > 200 * M_PI_2 )
+ i_value_r = 200 * M_PI_2;
- if( !p_effect->p_data )
- {
- /* Allocate memory to save hand positions */
- p_effect->p_data = (void *)malloc( 2 * sizeof(float) );
- i_value = p_effect->p_data;
- i_value[0] = i_value_l;
- i_value[1] = i_value_r;
- }
- else
- {
- /* Make the hands go down slowly if the current values are slower
- than the previous */
- i_value = p_effect->p_data;
+ float *i_value;
- if ( i_value_l > i_value[0] - 6 )
- i_value[0] = i_value_l;
- else
- i_value[0] = i_value[0] - 6;
+ if( !p_effect->p_data )
+ {
+ /* Allocate memory to save hand positions */
+ p_effect->p_data = (void *)malloc( 2 * sizeof(float) );
+ i_value = p_effect->p_data;
+ i_value[0] = i_value_l;
+ i_value[1] = i_value_r;
+ }
+ else
+ {
+ /* Make the hands go down slowly if the current values are slower
+ than the previous */
+ i_value = p_effect->p_data;
- if ( i_value_r > i_value[1] - 6 )
- i_value[1] = i_value_r;
- else
- i_value[1] = i_value[1] - 6;
- }
+ if ( i_value_l > i_value[0] - 6 )
+ i_value[0] = i_value_l;
+ else
+ i_value[0] = i_value[0] - 6;
- int x, y, k;
- float teta;
- float teta_grad;
+ if ( i_value_r > i_value[1] - 6 )
+ i_value[1] = i_value_r;
+ else
+ i_value[1] = i_value[1] - 6;
+ }
- for ( j = 0; j < 2; j++ )
- {
- /* Draw the two scales */
- k = 0;
- teta_grad = GRAD_ANGLE_MIN;
- for ( teta = -M_PI_4; teta <= M_PI_4; teta = teta + 0.003 )
- {
- for ( i = 140; i <= 150; i++ )
- {
- y = i * cos(teta) + 20;
- x = i * sin(teta) + 150 + 240 * j;
- /* Compute the last color for the gradation */
- if (teta >= teta_grad + GRAD_INCR && teta_grad <= GRAD_ANGLE_MAX)
- {
- teta_grad = teta_grad + GRAD_INCR;
- k = k + 5;
- }
- *(p_picture->p[0].p_pixels +
- (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
- + x ) = 0x45;
- *(p_picture->p[1].p_pixels +
- (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
- + x / 2 ) = 0x0;
- *(p_picture->p[2].p_pixels +
- (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
- + x / 2 ) = 0x4D + k;
- }
- }
+ int x, y, k;
+ float teta;
+ float teta_grad;
- /* Draw the two hands */
- teta = (float)i_value[j] / 200 - M_PI_4;
- for ( i = 0; i <= 150; i++ )
+ for ( j = 0; j < 2; j++ )
+ {
+ /* Draw the two scales */
+ k = 0;
+ teta_grad = GRAD_ANGLE_MIN;
+ for ( teta = -M_PI_4; teta <= M_PI_4; teta = teta + 0.003 )
+ {
+ for ( unsigned i = 140; i <= 150; i++ )
+ {
+ y = i * cos(teta) + 20;
+ x = i * sin(teta) + 150 + 240 * j;
+ /* Compute the last color for the gradation */
+ if (teta >= teta_grad + GRAD_INCR && teta_grad <= GRAD_ANGLE_MAX)
{
- y = i * cos(teta) + 20;
- x = i * sin(teta) + 150 + 240 * j;
- *(p_picture->p[0].p_pixels +
- (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
- + x ) = 0xAD;
- *(p_picture->p[1].p_pixels +
- (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
- + x / 2 ) = 0xFC;
- *(p_picture->p[2].p_pixels +
- (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
- + x / 2 ) = 0xAC;
+ teta_grad = teta_grad + GRAD_INCR;
+ k = k + 5;
}
+ *(p_picture->p[0].p_pixels +
+ (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
+ + x ) = 0x45;
+ *(p_picture->p[1].p_pixels +
+ (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
+ + x / 2 ) = 0x0;
+ *(p_picture->p[2].p_pixels +
+ (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
+ + x / 2 ) = 0x4D + k;
+ }
+ }
- /* Draw the hand bases */
- for ( teta = -M_PI_2; teta <= M_PI_2 + 0.01; teta = teta + 0.003 )
- {
- for ( i = 0; i < 10; i++ )
- {
- y = i * cos(teta) + 20;
- x = i * sin(teta) + 150 + 240 * j;
- *(p_picture->p[0].p_pixels +
- (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
- + x ) = 0xFF;
- *(p_picture->p[1].p_pixels +
- (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
- + x / 2 ) = 0x80;
- *(p_picture->p[2].p_pixels +
- (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
- + x / 2 ) = 0x80;
- }
- }
+ /* Draw the two hands */
+ teta = (float)i_value[j] / 200 - M_PI_4;
+ for ( int i = 0; i <= 150; i++ )
+ {
+ y = i * cos(teta) + 20;
+ x = i * sin(teta) + 150 + 240 * j;
+ *(p_picture->p[0].p_pixels +
+ (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
+ + x ) = 0xAD;
+ *(p_picture->p[1].p_pixels +
+ (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
+ + x / 2 ) = 0xFC;
+ *(p_picture->p[2].p_pixels +
+ (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
+ + x / 2 ) = 0xAC;
+ }
+ /* Draw the hand bases */
+ for ( teta = -M_PI_2; teta <= M_PI_2 + 0.01; teta = teta + 0.003 )
+ {
+ for ( int i = 0; i < 10; i++ )
+ {
+ y = i * cos(teta) + 20;
+ x = i * sin(teta) + 150 + 240 * j;
+ *(p_picture->p[0].p_pixels +
+ (p_picture->p[0].i_lines - y - 1 ) * p_picture->p[0].i_pitch
+ + x ) = 0xFF;
+ *(p_picture->p[1].p_pixels +
+ (p_picture->p[1].i_lines - y / 2 - 1 ) * p_picture->p[1].i_pitch
+ + x / 2 ) = 0x80;
+ *(p_picture->p[2].p_pixels +
+ (p_picture->p[2].i_lines - y / 2 - 1 ) * p_picture->p[2].i_pitch
+ + x / 2 ) = 0x80;
+ }
}
- return 0;
+ }
+
+ return 0;
}