/*****************************************************************************
* effects.c : Effects for the visualization system
*****************************************************************************
- * Copyright (C) 2002 the VideoLAN team
+ * Copyright (C) 2002-2009 the VideoLAN team
* $Id$
*
* Authors: Clément Stenac <zorglub@via.ecp.fr>
int16_t *p_buffs; /* int16_t converted buffer */
int16_t *p_s16_buff; /* int16_t converted buffer */
- p_s16_buff = malloc(
- p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
-
+ p_s16_buff = malloc( p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
if( !p_s16_buff )
return -1;
if( !p_data )
{
p_effect->p_data = p_data = malloc( sizeof( spectrum_data ) );
-
- p_data->peaks = calloc( 80, sizeof(int) );
- p_data->prev_heights = calloc( 80, sizeof(int) );
-
- if( !p_data)
+ if( !p_data )
{
free( p_s16_buff );
return -1;
}
+
+ p_data->peaks = calloc( 80, sizeof(int) );
+ p_data->prev_heights = calloc( 80, sizeof(int) );
+
peaks = ( int * )p_data->peaks;
prev_heights = ( int * )p_data->prev_heights;
}
{
p_output[i] = 0;
p_buffer1[i] = *p_buffs;
- p_buffs = p_buffs + p_effect->i_nb_chans;
+
+ p_buffs += p_effect->i_nb_chans;
+ if( p_buffs >= &p_s16_buff[p_buffer->i_nb_samples * p_effect->i_nb_chans] )
+ p_buffs = p_s16_buff;
+
}
fft_perform( p_buffer1, p_output, p_state);
for( i = 0; i< FFT_BUFFER_SIZE ; i++ )
(float*)p_buffer->p_buffer;
int16_t *p_buffs; /* int16_t converted buffer */
- int16_t *p_s16_buff = NULL; /* int16_t converted buffer */
+ int16_t *p_s16_buff; /* int16_t converted buffer */
i_line = 0;
- p_s16_buff = (int16_t*)malloc(
- p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t));
-
+ p_s16_buff = malloc( p_buffer->i_nb_samples * p_effect->i_nb_chans * sizeof(int16_t) );
if( !p_s16_buff )
return -1;
return -1;
}
p_buffs = p_s16_buff;
- for ( i = 0 ; i < FFT_BUFFER_SIZE ; i++)
+ for ( i = 0 ; i < FFT_BUFFER_SIZE; i++)
{
p_output[i] = 0;
p_buffer1[i] = *p_buffs;
- p_buffs = p_buffs + p_effect->i_nb_chans;
+
+ p_buffs += p_effect->i_nb_chans;
+ if( p_buffs >= &p_s16_buff[p_buffer->i_nb_samples * p_effect->i_nb_chans] )
+ p_buffs = p_s16_buff;
}
fft_perform( p_buffer1, p_output, p_state);
- for(i= 0; i< FFT_BUFFER_SIZE ; i++ )
- p_dest[i] = ( (int) sqrt( p_output [ i ] ) ) >> 8;
+ for(i = 0; i < FFT_BUFFER_SIZE; i++)
+ {
+ int sqrti = sqrt(p_output[i]);
+ p_dest[i] = sqrti >> 8;
+ }
i_nb_bands *= i_sections;
y >>=7;/* remove some noise */
if( y != 0)
{
- height[i] = (int)log(y)* y_scale;
- if(height[i] > 150)
- height[i] = 150;
+ int logy = log(y);
+ height[i] = logy * y_scale;
+ if(height[i] > 150)
+ height[i] = 150;
}
else
{
aout_buffer_t * p_buffer , picture_t * p_picture)
{
VLC_UNUSED(p_aout);
+
int i_index;
float *p_sample ;
uint8_t *ppp_area[2][3];
-
- for( i_index = 0 ; i_index < 2 ; i_index++ )
+ for( i_index = 0 ; i_index < 2 ; i_index++ )
+ {
+ for( int j = 0 ; j < 3 ; j++ )
{
- int j;
- for( j = 0 ; j < 3 ; j++ )
- {
- ppp_area[i_index][j] =
- p_picture->p[j].p_pixels + i_index * p_picture->p[j].i_lines
- / 2 * p_picture->p[j].i_pitch;
- }
+ ppp_area[i_index][j] =
+ p_picture->p[j].p_pixels + i_index * p_picture->p[j].i_lines
+ / 2 * p_picture->p[j].i_pitch;
}
+ }
- for( i_index = 0, p_sample = (float *)p_buffer->p_buffer;
- i_index < p_effect->i_width;
- i_index++ )
- {
- uint8_t i_value;
-
- /* Left channel */
- i_value = (*p_sample++ +1) * 127;
- *(ppp_area[0][0]
- + p_picture->p[0].i_pitch * i_index / p_effect->i_width
- + p_picture->p[0].i_lines * i_value / 512
- * p_picture->p[0].i_pitch) = 0xbf;
- *(ppp_area[0][1]
+ for( i_index = 0, p_sample = (float *)p_buffer->p_buffer;
+ i_index < __MIN( p_effect->i_width, (int)p_buffer->i_nb_samples );
+ i_index++ )
+ {
+ uint8_t i_value;
+
+ /* Left channel */
+ i_value = p_sample[p_effect->i_idx_left] * 127;
+ *(ppp_area[0][0]
+ + p_picture->p[0].i_pitch * i_index / p_effect->i_width
+ + p_picture->p[0].i_lines * i_value / 512
+ * p_picture->p[0].i_pitch) = 0xbf;
+ *(ppp_area[0][1]
+ p_picture->p[1].i_pitch * i_index / p_effect->i_width
+ p_picture->p[1].i_lines * i_value / 512
- * p_picture->p[1].i_pitch) = 0xff;
-
-
- /* Right channel */
- i_value = ( *p_sample++ +1 ) * 127;
- *(ppp_area[1][0]
- + p_picture->p[0].i_pitch * i_index / p_effect->i_width
- + p_picture->p[0].i_lines * i_value / 512
- * p_picture->p[0].i_pitch) = 0x9f;
- *(ppp_area[1][2]
- + p_picture->p[2].i_pitch * i_index / p_effect->i_width
- + p_picture->p[2].i_lines * i_value / 512
+ * p_picture->p[1].i_pitch) = 0xff;
+
+
+ /* Right channel */
+ i_value = p_sample[p_effect->i_idx_right] * 127;
+ *(ppp_area[1][0]
+ + p_picture->p[0].i_pitch * i_index / p_effect->i_width
+ + p_picture->p[0].i_lines * i_value / 512
+ * p_picture->p[0].i_pitch) = 0x9f;
+ *(ppp_area[1][2]
+ + p_picture->p[2].i_pitch * i_index / p_effect->i_width
+ + p_picture->p[2].i_lines * i_value / 512
* p_picture->p[2].i_pitch) = 0xdd;
- }
- return 0;
+
+ p_sample += p_effect->i_nb_chans;
+ }
+ return 0;
}
aout_buffer_t * p_buffer , picture_t * p_picture)
{
VLC_UNUSED(p_aout);
- int i, j;
- float *p_sample = (float *)p_buffer->p_buffer;
+ int j;
float i_value_l = 0;
float i_value_r = 0;
- float ch;
/* Compute the peack values */
- for ( i = 0 ; i < 1024; i++ )
+ for ( unsigned i = 0 ; i < p_buffer->i_nb_samples; i++ )
{
- ch = (*p_sample++) * 256;
+ const float *p_sample = (float *)p_buffer->p_buffer;
+ float ch;
+
+ ch = p_sample[p_effect->i_idx_left] * 256;
if (ch > i_value_l)
i_value_l = ch;
- ch = (*p_sample++) * 256;
+ ch = p_sample[p_effect->i_idx_right] * 256;
if (ch > i_value_r)
i_value_r = ch;
+
+ p_sample += p_effect->i_nb_chans;
}
i_value_l = abs(i_value_l);
teta_grad = GRAD_ANGLE_MIN;
for ( teta = -M_PI_4; teta <= M_PI_4; teta = teta + 0.003 )
{
- for ( i = 140; i <= 150; i++ )
+ for ( unsigned i = 140; i <= 150; i++ )
{
y = i * cos(teta) + 20;
x = i * sin(teta) + 150 + 240 * j;
/* Draw the two hands */
teta = (float)i_value[j] / 200 - M_PI_4;
- for ( i = 0; i <= 150; i++ )
+ for ( int i = 0; i <= 150; i++ )
{
y = i * cos(teta) + 20;
x = i * sin(teta) + 150 + 240 * j;
/* Draw the hand bases */
for ( teta = -M_PI_2; teta <= M_PI_2 + 0.01; teta = teta + 0.003 )
{
- for ( i = 0; i < 10; i++ )
+ for ( int i = 0; i < 10; i++ )
{
y = i * cos(teta) + 20;
x = i * sin(teta) + 150 + 240 * j;