#version 450 core
in vec2 position;
-in vec2 texcoord;
out vec2 flow_tc;
out vec2 patch_bottom_left_texel; // Center of bottom-left texel of patch.
// 0.000 0.000 -2.000 -1.000
// 0.000 0.000 0.000 1.000
gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0);
- flow_tc = texcoord;
+ flow_tc = position;
- vec2 patch_bottom_left = texcoord - vec2(0.5, 0.5) * vec2(inv_flow_width, inv_flow_height);
+ vec2 patch_bottom_left = position - vec2(0.5, 0.5) * vec2(inv_flow_width, inv_flow_height);
patch_bottom_left_texel = patch_bottom_left + vec2(0.5, 0.5) * vec2(inv_image_width, inv_image_height);
}