-#include <GL/glew.h>
-
#include "multiply_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
MultiplyEffect::MultiplyEffect()
: factor(1.0f, 1.0f, 1.0f, 1.0f)
{
register_vec4("factor", (float *)&factor);
}
-std::string MultiplyEffect::output_fragment_shader()
+string MultiplyEffect::output_fragment_shader()
{
return read_file("multiply_effect.frag");
}
+
+} // namespace movit