glBindTexture(GL_TEXTURE_2D, 0);
check_error();
- shared_ptr<Image> image(new Image{unsigned(frame->width), unsigned(frame->height), RefCountedTexture(new GLuint(tex)), last_modified});
+ shared_ptr<Image> image(new Image{unsigned(frame->width), unsigned(frame->height), UniqueTexture(new GLuint(tex)), last_modified});
return image;
}