--- /dev/null
+#ifndef _IMAGE_INPUT_H
+#define _IMAGE_INPUT_H 1
+
+#include <epoxy/gl.h>
+#include <movit/flat_input.h>
+#include <stdbool.h>
+#include <time.h>
+#include <condition_variable>
+#include <cstdint>
+#include <map>
+#include <memory>
+#include <mutex>
+#include <string>
+#include <thread>
+
+// An output that takes its input from a static image, loaded with ffmpeg.
+// comes from a single 2D array with chunky pixels. The image is refreshed
+// from disk about every second.
+class ImageInput : public movit::FlatInput {
+public:
+ ImageInput(const std::string &filename);
+
+ std::string effect_type_id() const override { return "ImageInput"; }
+ void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) override;
+ static void shutdown_updaters();
+
+private:
+ struct Image {
+ unsigned width, height;
+ std::unique_ptr<uint8_t[]> pixels;
+ timespec last_modified;
+ };
+
+ std::string filename, pathname;
+ std::shared_ptr<const Image> current_image;
+
+ static std::shared_ptr<const Image> load_image(const std::string &filename, const std::string &pathname);
+ static std::shared_ptr<const Image> load_image_raw(const std::string &pathname);
+ static void update_thread_func(const std::string &filename, const std::string &pathname, const timespec &first_modified);
+ static std::mutex all_images_lock;
+ static std::map<std::string, std::shared_ptr<const Image>> all_images;
+ static std::map<std::string, std::thread> update_threads;
+
+ static std::mutex threads_should_quit_mu;
+ static bool threads_should_quit; // Under threads_should_quit_mu.
+ static std::condition_variable threads_should_quit_modified; // Signals when threads_should_quit is set.
+};
+
+#endif // !defined(_IMAGE_INPUT_H)