size_t num_samples = audio_frame.len / (audio_format.bits_per_sample / 8);
vector<float> float_samples;
float_samples.resize(num_samples);
+
if (audio_format.bits_per_sample == 16) {
const int16_t *src = (const int16_t *)audio_frame.data;
float *dst = &float_samples[0];
for (size_t i = 0; i < num_samples; ++i) {
- *dst++ = le16toh(*src++) * (1.0f / 32768.0f);
+ *dst++ = int16_t(le16toh(*src++)) * (1.0f / 32768.0f);
}
} else if (audio_format.bits_per_sample == 32) {
const int32_t *src = (const int32_t *)audio_frame.data;
float *dst = &float_samples[0];
for (size_t i = 0; i < num_samples; ++i) {
- *dst++ = le32toh(*src++) * (1.0f / 2147483648.0f);
+ *dst++ = int32_t(le32toh(*src++)) * (1.0f / 2147483648.0f);
}
} else {
assert(false);
}
video.configure_card();
video.start_bm_capture();
- video.change_rate(2.0); // Be sure never to really fall behind, but also don't dump huge amounts of stuff onto x264.
+ video.change_rate(10.0); // Play as fast as possible.
BasicStats basic_stats(/*verbose=*/false, /*use_opengl=*/false);
global_basic_stats = &basic_stats;