#include <assert.h>
#include <epoxy/egl.h>
+#include <movit/effect.h>
#include <movit/effect_chain.h>
#include <movit/effect_util.h>
#include <movit/flat_input.h>
// we dropped. (may_have_dropped_last_frame is set whenever we
// trim the queue completely away, and cleared when we actually
// get a new frame.)
- ((CEFCapture *)card->capture.get())->request_new_frame();
+ ((CEFCapture *)card->capture.get())->request_new_frame(/*ignore_if_locked=*/true);
}
#endif
} else {