case PixelFormat_8BitBGRA:
glBindTexture(GL_TEXTURE_2D, userdata->tex_rgba[field]);
check_error();
- if (global_flags.can_disable_srgb_decoder) { // See the comments in tweaked_inputs.h.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
- } else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
- }
+ // NOTE: sRGB may be disabled by sRGBSwitchingFlatInput.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
check_error();
break;
default:
CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
check_error();
- // This nearly always should be true.
- global_flags.can_disable_srgb_decoder =
- epoxy_has_gl_extension("GL_EXT_texture_sRGB_decode") &&
- epoxy_has_gl_extension("GL_ARB_sampler_objects");
+ if (!epoxy_has_gl_extension("GL_EXT_texture_sRGB_decode") ||
+ !epoxy_has_gl_extension("GL_ARB_sampler_objects")) {
+ fprintf(stderr, "Nageru requires GL_EXT_texture_sRGB_decode and GL_ARB_sampler_objects to run.\n");
+ exit(1);
+ }
// Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
// will be halved when sampling them, and we need to compensate here.
// we dropped. (may_have_dropped_last_frame is set whenever we
// trim the queue completely away, and cleared when we actually
// get a new frame.)
- ((CEFCapture *)card->capture.get())->request_new_frame();
+ ((CEFCapture *)card->capture.get())->request_new_frame(/*ignore_if_locked=*/true);
}
#endif
} else {