class ALSAOutput;
class ChromaSubsampler;
class DeckLinkOutput;
+class MJPEGEncoder;
class QSurface;
class QSurfaceFormat;
class TimecodeRenderer;
std::unique_ptr<ChromaSubsampler> chroma_subsampler;
std::unique_ptr<v210Converter> v210_converter;
std::unique_ptr<VideoEncoder> video_encoder;
+ std::unique_ptr<MJPEGEncoder> mjpeg_encoder;
std::unique_ptr<TimecodeRenderer> timecode_renderer;
std::atomic<bool> display_timecode_in_stream{false};
std::function<void()> upload_func; // Needs to be called to actually upload the texture to OpenGL.
unsigned dropped_frames = 0; // Number of dropped frames before this one.
std::chrono::steady_clock::time_point received_timestamp = std::chrono::steady_clock::time_point::min();
+
+ // Used for MJPEG encoding. (upload_func packs everything it needs
+ // into the functor, but would otherwise also use these.)
+ // width=0 or height=0 means a broken frame, ie., do not upload.
+ bmusb::VideoFormat video_format;
+ size_t y_offset, cbcr_offset;
};
std::deque<NewFrame> new_frames;
std::condition_variable new_frames_changed; // Set whenever new_frames is changed.