#include <va/va.h>
#include "mjpeg_encoder.h"
+#include "defs.h"
#include "shared/va_resource_pool.h"
#include "v210_converter.h"
#include "shared/va_display.h"
} // namespace
PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t frame_size, GLuint width, GLuint height, unsigned card_index, MJPEGEncoder *mjpeg_encoder, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
- : card_index(card_index),
+ : card_index(card_index),
mjpeg_encoder(mjpeg_encoder),
pixel_format(pixel_format),
buffer(buffer),
bmusb::FrameAllocator::Frame PBOFrameAllocator::alloc_frame()
{
- Frame vf;
+ Frame vf;
lock_guard<mutex> lock(freelist_mutex); // Meh.
if (freelist.empty()) {
bmusb::FrameAllocator::Frame PBOFrameAllocator::create_frame(size_t width, size_t height, size_t stride)
{
- Frame vf;
+ Frame vf;
+
+ size_t desired_frame_bytes = width * stride;
+ if (stride > 8192 * 4 || height > 8192 || desired_frame_bytes > MAX_FRAME_SIZE) {
+ return vf;
+ }
{
lock_guard<mutex> lock(freelist_mutex);
freelist.pop();
}
}
- vf.len = 0;
- vf.overflow = 0;
Userdata *userdata = (Userdata *)vf.userdata;
+ assert(generation == userdata->generation);
+ if (vf.size < desired_frame_bytes || (vf.size > FRAME_SIZE && vf.size > desired_frame_bytes * 2)) {
+ // Frame is either too small or way too large, so reallocate it.
+ // Note that width and height now automatically becomes the right size
+ // (the one we just asked for, instead of the default for the allocator,
+ // which is generally the global resolution); it doesn't matter
+ // for correctness, since we'll recreate the texture on upload if needed,
+ // but it is nice to save that step.
+ destroy_frame(&vf);
+ init_frame(vf, userdata, this, pixel_format, std::max<size_t>(desired_frame_bytes, FRAME_SIZE), width, height, permissions, map_bits, buffer, generation);
+ };
+
+ vf.len = 0;
+ vf.overflow = 0;
if (mjpeg_encoder != nullptr &&
mjpeg_encoder->should_encode_mjpeg_for_card(card_index)) {